I Love my Spec

If you are anything like me, its very rare for you to be able to say you love your spec. After respecing a ton, I’ve really found 8/5/48 is the best for where I currently am in the game.

Where’s the wiggle room?

Okay so no spec is perfect as I elude to above saying “where I currently am”. That being said the only 2 points that I would consider moving are the 2 in Improved Taunt and I’d only move those once I felt that the amount of tanking I’d be doing in a 5 man setting would be next to none.

Where would those 2 points go?

Improved Demoralizing Shout would be my first place to test. I might consider those two points in Improved Heroic Strike as well and while I’ve never liked Improved Sunder Armor, I’d eventually test those 2 points there as well.

What’s so great about Improved Shield Wall?

Okay you got me (okay maybe I got me), those are 2 wigglish points too. If another tank didn’t have them. I’d understand. That being said, I love them. Those extra 5 seconds are 5 more seconds that the healers can recover in. It’s 5 more seconds I can basically survive when no healer is alive. It’s the difference between losing at 1% and winning. While I’ll never consider a boss fight truly a victory until I don’t have to use Shield Wall on it that doesn’t mean I’m going to stop using it to lock in victories should the opportunity present itself.

Should I switch to your spec?

If you currently dislike your spec, I’d highly recommend it. If you are satisfied with your spec, don’t bother. Having confidence in your spec and most importantly in your self means a whole lot more than just about any other aspect of tanking that I can theocraft up on here ;)

14 Responses to “I Love my Spec”

  1. Speidel Says:

    Yea, your spec is sexy. I kinda miss the improved revenge for all the 5 mans I’m currently doing, but without it, it kinda forces you to learn how to tank.

    I guess if you were super hardcore raid spec you’d put those wiggle points in imp demo shout. Points in heroic strike sounds a little iffy. The only time you use it is as a rage dump, so you’d be making it less of a rage dump.. lewl

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  2. Tara Says:

    I considered moving the points out of imp Taunt since I never really taunt in Kara, but once we started doing Gruul’s it’s become invaluable again.

    Imp sunder + imp HS + focused rage + fast weapon + mongoose = ridonkulous threat generation (although I would consider in the future moving points out of imp sunder)

    Maybe it’s because I’m oldschool and remember the days when we didn’t get Stance Mastery, but I find Tactical Mastery to be a must for me…I get a lot of use out of intercept and regardless of how much rage I have to begin with when I change stances and use that intercept I’ll be left with nothing which pretty much renders the ability useless when you are talking about a mob that are immune to taunt and/or stun. Also, even with an assist macro on it, Intervene only seems to be viable for trash tanking and a select few bosses…and is a bit more unreliable by nature since aggro tends to change hands frequently if you lose it and Intervene could end up sending you in the completely opposite direction of where you wish to be to pick up that mob. Not to mention the high rage cost and long CD.

    Imp BR and the crit is something I’d like to try in the future, but I find my threat is more than sufficient for the moment. :)

    I believe imp Demo raises the AP reduction from 300 to 420. For 5 points I’m not sure it’s worth it.

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  3. Tara Says:

    HS just a rage dump? O_O You’d never get above 800 steady TPS no matter how much block value you had without using HS every chance you had. If you have a thunderclap and a demo up (which can often be your OTs job) the only other things you need to worry about are your shield block (which has an independent CD), revenge and your shield bash (which both have pretty long CDs)… HS isn’t even on the universal CD. You should be spamming the crap outta that thing when tanking a boss. Also, if you have both imp HS and Focused rage, HS costs 9 rage! Yes, 9! And it causes a “high amount of threat” If you’re fighting a boss that’s hitting you so hard you couldn’t possibly run out of rage unless you parried, dodged, or got missed 10 times in a row why would you even be auto attacking when you can just click HS a million times?! /faints

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  4. char Says:

    i like my two extra points in imp sunder tyvm!
    i personally think its better for getting going quickly on aggro in a non-infinite rage situation.. but imp hs definitely has its merits

    i dont know about 2 points in demo tho

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  5. admin Says:

    In a non-infinite rage situation, Shield Slam is my ability of choice.

    The reasoning behind demo shout is that enemy mobs often have a multiplier associated with their Attack Power. So a reduction of 400 AP can result in a loss of 2000 AP or more.

    That being said, its nice to have an off-tank with imp demo shout and imp thunderclap so you don’t have to do it as the main tank ;)

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  6. Cristyen Says:

    Your spec is exactly the same as mine.. o.0

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  7. Hammy Says:

    I’ve been a long time fan of imp sunder - but then again, I’m a rage whore.

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  8. trolltanksftw Says:

    am i just a retard for thinking 6% reduced spel damage isnt worth it? i have your exact spec, except i got imp sunder instead of imp defence stance. i just dont think the 6% reduced dmg is as useful as the reduced rage of sunder… even though i dont spam sunder more than once or twice on trash.

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  9. admin Says:

    Okay I’ll counter with a couple numbers for ya…

    14,040 Armor = 54% Physical Damage Reduction
    17,940 Armor = 60% Physical Damage Reduction

    Would you take a talent that gave you 3,900 Armor for only 3 points?

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  10. Tara Says:

    That’s a nice way to look at it. :o I likey…

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  11. trolltanksftw Says:

    i guess iw as just thinking about how useless it is if a spell hits you for 1k. it would insted only do 940, 60 damage less… 6% didnt seem worth it.

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  12. Djibouti Says:

    I’m not sure if the armor comparison is a valid one. This is because you’re comparing a situation in which there is already some damage reduction present versus a situation where there is no damage reduction. At 54% PDR, a 10k hit does 4,600 damage. At 60% PDR, it does 4,000 damage. That’s actually a roughly 13% reduction in damage. This does not scale linearly. As an extreme example, if you already have 93% PDR, a 99% PDR is almost an 86% reduction in damage. In your example, a true 6% reduction would be moving from 54% PDR to 56.76% PDR. I’m not sure what that is in armor.

    Then again, most tanks are willing to spend 5 talent points to get 10% more armor.

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  13. Artus Says:

    I can’t live without my imp HS, as I’m not often the one tanking those infinite-rage situations. Once I’m that far into arms, I usually grab anger management too. Once I AM tanking those infinite rage bits, I’ll swap my imp sunder for imp def stance, and give up my imp HS and anger for some imp dem shout. The minutiae bits are all about what your tanking either way.

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  14. Kodora Says:

    I personally never make a build without imp sunder. Even my offtank fury/prot spec has imp sunder. I’d take it over bloodrage because if you use devestate twice in one minute (c’mon, of course you will), it’ll be more useful than bloodrage.

    I know bloodrage allows you to have rage prepull and all, but i’ve found normal bloodrage given a few seconds is plenty for me prepull.

    Just think about how many times a fight you use devestate and do the rage math.

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