Why 1 point in Tactical Mastery?!
It leaves you enough rage for Intercept + Pummel when you switch stances. This is ideal for mobs that are immune to stun, but even stunable casters will resist your intercept from time to time making this 1 point offer a lot more than you may expect.
Example:
After Shade of Aran does his Arcane Explosion, you’ll be able to stop his next cast.
July 23rd, 2007 at 3:15 am
Well, actually i’m at aran in berserker stance all the time…
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July 23rd, 2007 at 8:17 am
Once he starts casting you can switch to defensive stance and keep dpsing a little longer and then intervene someone to get out of range of the explosion.
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July 23rd, 2007 at 1:19 pm
During Aran, the only time I’m not already in beserker stance is when I switch to defensive to intervene someone if I’m too slow to move out of the arcane explosion.
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July 24th, 2007 at 2:16 am
Same here.
On Aran, I’m in Beserker Stance the entire fight, except when I need to switch to defensive to intervene someone to get out of arcane explosion if I feel like I won’t make it for some reason.
(8/5/48) Phulio (Blackrock)
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December 10th, 2007 at 1:12 am
So with the new change to tactical mastery and adding threat to MS and bloodthirst, does anybody know if you gain the same amount of threat with 1 point and 3 points? Or does the assigned extra threat go up as points in the talent increase?
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December 10th, 2007 at 10:08 am
The more points in Tactical Mastery the greater threat increase you’ll see from MS or Bloodthirst.
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December 10th, 2007 at 4:18 pm
Thanks for the answer, wasn’t how I was hoping it’d work, but it saves me the 50g for fixing a spec after the fact.
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March 4th, 2008 at 2:25 am
One point in tac mastery is very useful. It allows you to charge + stance and keep all the rage, it also allows you to switch stance, then execute immediately.
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