Attack of the Invisible Sunders

*After extensive testing I’ve found that this macro is bad and no longer recommend it’s use.*
*As of Patch 2.3 Devastate applies a Sunder Armor affect as well as benefiting from the Improved Sunder Armor talent. This means that you should remove Sunder Armor from your action bar and used Devastate instead.*

/script SetCVar(”targetNearestDistance”, 10)
/targetenemy
/script SetCVar(”targetNearestDistance”, 41)
/cast Sunder Armor
/targetlasttarget

So what does this do?

When you are focusing your threat on one target and you press this button it will move to the nearest target within 10 yards, Sunder it, and then go back to attacking your primary target. It’s so fast that you’ll be tempted to check to make sure it even happened!

When should I use it?

When tanking 2 mobs.

Does Sunder break CC?

Nope, but it’ll often weave your auto-attack in there when it switches so this is not advisable.

15 Responses to “Attack of the Invisible Sunders”

  1. Mezmerise Says:

    /cast [target=mouseover, harm, nodead] Sunder Armor; Sunder Armor

    Sunders whatever you have your mouse over. No auto attack, and you can pick your target if there are more than one.

    [Reply]

  2. Linsa Says:

    Wouldnt just thunder clapping to hold aggro on the second mob be better than rotating sunders between them. As there is no mobs that must die together besides Romulo and Juilanne. I think its just better to push TPS into the main dps’ed target.

    Could be situational

    [Reply]

  3. Munky Says:

    Cool macro. I think it could be useful in situations where your CC is too close to your tanking targets to use thunderclap. I know I run into a lot of problems where mobs end up getting CCed in close proximity to me, forcing me to move away so I can start thunderclaping my multi-targets again.

    So if a mob is CCed and happens to be the nearest enemy (other than your current target), will this macro target the CCed mob? If so, is there some kind of condidtional expression that could intelligently not target a mob that is CCed?

    [Reply]

  4. admin Says:

    @Linsa - Agreed it is situational

    @Munky - Thanks to Mezmerise’s comment I’ll try my best to adjust this macro in the near future so that it can be spammed rather recklessly generating threat on CCed and non-CCed mobs alike as well as looking into variations on this macro if you don’t want it to target CCed mobs.

    [Reply]

  5. Mezmerise Says:

    Personally, most of my single target abilities (Sunder, Devastate, Shield Slam, Taunt, and Concussion Blow) all use mouseover macros.

    To Linsa’s comment, thunderclap only creates as much threat proportional to the amount of damage it does, if I’m not mistaken, so sunders would be a much better way of spending rage without having to worry about breaking CC. I personally spam revenge on my primary target and throw shield slams and a couple sunders at my off target with mouseovers when multi-tanking, and I’ll mouseover the main mob if I need to generate a bit of extra threat to stop my nooblocks from pulling. :)

    [Reply]

  6. Suggernaut Says:

    Heyo!

    I loved all the macros on this site except for this one. The explanation of this macro sounds juicy indeed. After trying a couple copy pastes on this macro, and testing it out, I keep getting errors. Anyone able to report if this macro is still working for them?

    Thanks

    [Reply]

  7. Whyrm Says:

    Use focus instead. A much better way to tank a second target. BUT - you have to assign focus in advance.

    Make 4 macros:

    /Focus target

    /cast [target=focus] sunder armor

    /cast [target=focus] shield slam

    /cast [target=focus] shield bash

    This way you easily hold 2 mobs without any problem and never switching target. The focus is kinda a second target system.
    And with the first macro, setting a new focus is only a click away.

    And with the Shield bash you can even interrupt 2nd mobs spells. :)

    [Reply]

  8. Firestar Says:

    I like the way Mezmerise is doing it and want to give it a shot. Is there, however, a way to write the macro so that it will check if the you have your mouse over a target and if not, just do whatever ability you clicked on, on your target?

    So, if you have your mouse over an enemy target, then it does the ability to that mouse over’d target. Otherwise, if the target that your mouse is over, is friendly, or if not target is detected, it will just sunder/devastate/whatever your current target?

    [Reply]

  9. tehr Says:

    personally i use a
    #showtooltip
    /cast [button:1,target=target] Sunder Armor; [button:2,target=focus] Sunder Armor

    all my single target attacks are set up like that. allows me to do 2 things

    1) say it’s 2 mobs that die pretty fast, i throw instant high threats at the first kill target (shield slam/revenge) and throw the escalating threat ability (sunder) on the second kill target, so it actually gets a chance to stack before the mob dies. Allows for a higher total threat generation on the two mobs.

    2) say i have a target and a sheep (that i focus)… i put most of my effort into the kill target, but throw an occasional sunder on the sheep. note that white attacks are going to the kill target, so just the sunder goes to the sheep without breaking it, and when the kill target dies, you have a 5 sundered sheep that’s really pissed at you ready for you to break (especially if you throw a similar style [target=focus]taunt it’s way before you begin the sunders.

    [Reply]

  10. Jothay Says:

    Here’s a better one, I have this labeled as “Sunder Other”.

    #showtooltip
    /cast [target=mouseover,exists,harm] Sunder Armor; Sunder Armor

    What this does is allow the player to hold one target to spam all his normal items (Revenge, Shield Slam, etc) without switching off it. The player then rotates the positioning of his mouse on screen over the additional mobs and spams their hotkey for it (I have mine in position 3 for easy spamming). The sunders are applied to the target so long as the UI can determine that the mouse is positioned over an enemy mob (even the active target). I’ve had much success in the use of this macro in situations where’s there is little or no crowd control so long as everyone focus’s DPS on your main target, just bounce the mouse on the targets that need sundering and you will see the purple effect go off.

    This is best when tanking 2-3 mobs (at 4+ the mobs tend to overlap on screen and it’s harder for the mouse to figure out which one you want sundered).

    [Reply]

  11. Thorek Says:

    Threat values for abilities at Level 70:
    Shield Slam _________________________ 307
    Revenge _____________________________ 200
    Sunder Armor ________________________ 301
    Heroic Strike _______________________ 196
    Cleave ______________________________ 130 (Split)
    Mocking Blow ________________________ 290
    Demoralizing Shout __________________ 56 (Split)
    Battleshout _________________________ 69 (Split)
    Commanding Shout ____________________ 68 (Split)
    Disarm_______________________________ 104
    Hamstring ___________________________ 181
    Whirlwind ____________________ 100% Damage (Unaffected by Stance Multiplier)
    Execute ______________________ 100% Damage (Unaffected by Stance Multiplier)
    Thunderclap __________________ 175% Damage
    Spell Reflect ________________ 100% Damage
    Devastate Threat Per Current Sunder Armor Application
    0: 119
    1: 134
    2: 148
    3: 162
    4: 176
    source:http://www.tankspot.com/forums/tankspot-library/31941-fortifications-warrior-reference-guide.html

    finally, it would be nonsense to remove sunder armor itself from action bars.

    [Reply]

  12. admin Says:

    @Thorek:
    That is old information, but I’ve approved it nonetheless in hopes that people will read my follow up comment.

    Devastate now applies it’s own innate threat as well as Sunder Armors while applies a Sunder Armor to the target. The result is you can basically remove Sunder Armor from your action bar.

    [Reply]

  13. Sera Says:

    Hope its not off-topic, but was wondering how u guys deal with mobs like Elementalist and Spiritbinder at Shade Of Akama fight.

    Been using this spam macro

    /startattack
    /target Ashtongue Elementalist
    /cast Devastate(Rank..)
    /target Ashtongue Spriritbinder
    /cast Heroic Strike(Rank..)
    /cast Devastate(Rank..)

    Its not really an efficient macro, and have giving me trouble applying sunders too a 3rd target ( for exampel tanking 2 weapons at kael fight, then been unable too apply sunders on sanguinar after the weapons are down)

    So just wanna ask how u guys deal with encounters, where the tempo demands fast add-control and where factors like
    (1)Slow computer
    (2)Slower reactions as u get older (is 25 old ?)
    (3)
    makes u loose one add who thereby one shots a healer, dps.

    Ive done so and so, always been able too adapt, but I dont see many topics about addcontrol for OT, which I do miss sometimes, being a solid OT for our guild.

    [Reply]

  14. Frozen Says:

    can you use this with devestate?

    [Reply]

    Khrushchev reply on July 6, 2008 8:16 pm:

    It does work with devastate, but I prefer a mouseover devastate macro like this:

    /cast [target=mouseover,harm,nodead] [] Devastate

    The empty brackets cause the Devastate to hit your current target if the mouseover conditions are not met, so when you want to apply devastate to your main target, just don’t mouseover anything else.

    [Reply]

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