The Golden Rotations

…let’s start right back at the beginning because in the Burning Crusade things aren’t just Sunder, Sunder, Sunder anymore.

*As of Patch 2.3, this is now especially the case where specing into Devastate allows you to remove Sunder Armor from your action bar. This post has been updated to reflect that and as a result you won’t see Sunder mentioned in any of the rotations.*

  • Shield Slam
  • Revenge
  • Devastate
  • Heroic Strike
  • Cleave
  • Thunderclap

The above list represents your high threat moves. They will not all be used in every situation, but throughout the course of an instance you’ll likely have a strong reason to use each one of them. What follows is how to handle a number of generic situations. They’ll act as a good refresher for seasoned tanks as well as a good starting point for new tanks, but keep in mind that this game is intended to be stimulating and as such you often have to do unconventional things for particular fights.

Note: Unless otherwise stated Revenge should always be used when it’s up instead of Devastate. This is still the case post-patch 2.3

Single Target - Low to Medium Health Rotation

  1. Shield Slam
  2. Devastate
  3. Devastate
  4. Start back at #1

The single target - low to medium health situation (most trash mobs) is all about doing quick, burst threat and as a result it looks pretty simple. These situations often leave you rage starved for most of the fight so if given the choice between devastating and waiting a second or two for Shield Slam to become available again, just wait. That being said Revenge being 2 rage (if you’ve speced properly into Focused Rage) should be done whenever available. Heroic Strike should be used sparingly at best in these situations with excess rage going towards Shield Block to keep Revenge popping up and the healers happy. Should you desire to sneak in Demoralizing Shout, Battle Shout, Thunderclap, etc then that should replace the Devastate portion of the rotation.

Single Target - High Health Rotation

  1. Shield Slam
  2. Thunderclap > Demoralizing Shout > Battle/Commanding Shout
  3. Devastate (in this case Devastate should be used instead of Revenge)
  4. Start back at #1 until all of #2 is finished.
  5. Get to 5 Sunders
  6. Shield Slam
  7. Devastate
  8. Devastate
  9. Start back at #6 replacing #7 with Thunderclap or a Shout as is necessary to keep them up

Neither of the following are on the Global Cooldown so they should not affect the above rotation.

  • Shield Block whenever available
  • Heroic Strike whenever above 50 rage

The single target - high health situation (most boss fights) is all about getting to your maximum sustainable threat level. Your priority initially is to give yourself a buffer against healing aggro by Shield Slamming then getting all necessary Debuffs on the mob so that you are taking as little damage as possible (it’s going to be a long fight). Once you are in a healthy situation its time to get to 5 sunders ASAP. The armor reduction will ensure that you get the most possible threat out of your Shield Slams, Revenges and Devastates as well as helping the DPS kill the mob quicker. Most high health mobs will give you a substantial amount of rage allowing you to use Heroic Strike aggressively and often.

Multiple Targets - Low to Medium Health Rotation

  1. Thunderclap
  2. Shield Slam - primary target
  3. Thunderclap
  4. Devastate - secondary target
  5. Start back at #3 until each additional target has a Sunder on it

The multiple target - low to medium health situation (common in 5 mans, some trash mobs) is all about keeping a decent amount of threat on your primary dps target while keeping the additional mobs from aggroing on your healer. If additional mobs are aggroing on anyone other than the healer, then its time to stop the run and have a chat with your dpsers about what their job is. If the mobs are extremely low on health or don’t hit particularly hard then you don’t even need to worry about holding aggro on the primary target. If you find yourself creeping above 50 rage then add some Cleaves in along with your rotation.

Multiple Targets - High Health Rotation

  1. Thunderclap
  2. Shield Slam - primary target
  3. Demoralizing Shout
  4. Commanding Shout
  5. Thunderclap
  6. Devastate - secondary target
  7. Get to 5 Sunders - primary target (in this case Devastate should be used instead of Revenge)
  8. Thunderclap
  9. Shield Slam
  10. Devastate
  11. Start back at #8 replacing Thunderclap with Demoralizing Shout/Commanding Shout as is necessary to keep them up

Neither of the following are on the Global Cooldown so they should not affect the above rotation.

  • Shield Block whenever available
  • Cleave whenever above 50 rage

The multiple target - high health situation is almost always only two targets and should be approached like a boss fight. While you want to get your debuffs on the targets quickly, you should also be Cleaving the mobs as much as rage permits because the heals on you are going to be that much bigger. (meaning the healer is going to pull aggro much sooner than usual) Be sure your DPS is aware that they should be waiting a little longer than normal since your priority initially is to not get killed as well as to establish higher than normal threat levels on the secondary mob.

Summary

  • Shield Slam for Short Fights
  • Get to 5 Sunders for Long Fights (this is the only time Devastate should be used instead of Revenge)
  • Use Revenge in Low Rage fights
  • Thunderclap is great for Multiple Target threat
  • Heroic Strike and Cleave are Rage Dumps and only to be used in High Rage situations
  • You can’t generate threat if you are dead.
  • You will die if your healer dies.

8 Responses to “The Golden Rotations”

  1. Severkill Says:

    Thanks! :) I found your site through WoW class links page. I just wanted to tell you I am liking what I have read so far. :)

    [Reply]

  2. Mezmerise Says:

    A lot of good ideas for new tanks to follow; great job.

    I think the only thing I do differently is for trash, all I do is shield slam and heroic strike, and I’ll throw in a revenge whenever it’s available. I do this differently because I like how heroic strike chips into damage a little bit, and sunders are generally a waste on something that dies quickly.

    I use the revenge/shield block macro, but I replace it with the straight revenge ability when I’m not in danger of being crushed, because revenge is always up anyway.

    We all develop our own little rotations over time, but I think this guide sums it up extremely well for new tanks. Excellent work.

    [Reply]

  3. Draxis Says:

    This guide is something even I can’t contradict, excellent compilation Vene. These rotations will almost always be the way to the highest TPS threshold possible, now the only thing that remains in question is AP, SBV, crit and your weapon.

    And of course rage starvation.

    [Reply]

  4. Delicatesse Says:

    I’m doing very similarly, except that I dump my rage above 30 rage, not 50. I may be wrong but our DPS loves my threat levels. And I’m skipping mitigation moves (demo/TC) unless I get low on health sometimes or I’m fighting hard hitting bosses.
    I try to use commanding _after_ pulls so I’m not wasting GCD in combat, plus I can run closer to the rest of the party making sure eveyone gets the buff.

    [Reply]

  5. fiskeboss Says:

    I just started playing again after a 1,5 year break, but from what I remember Shield Bash used to be the second best threat pr. rage ability after revenge. Now it’s not even in the list. What happened?

    [Reply]

  6. Cimm Says:

    Vene, could you comment on Satrina’s 2.3 Devastate results?

    http://www.tankspot.com/forums/theory-articles-guides/33437-devastate-testing-25-october.html

    Is it safe to say that we can remove Sunder Armor from the hotbar and the attack rotation, given the changes from 2.3?

    [Reply]

  7. admin Says:

    That is correct Cimm.

    I’ll be updating a number of posts here over the weekend to reflect the changes resulting from 2.3

    [Reply]

  8. Sygvox Says:

    This is exactly what I was looking for. I’m working on my warrior’s last few levels before OL where he will start primarily lvling in groups at least until wrath, and I could find every other piece of info it seemed except some guidance on rotation. Since almost every tank in my guild is druid/pally, this is invaluable to me. Great info!

    [Reply]

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