What’s the Hit Cap?

I see this question asked so much it’s scary.

142 Hit Rating is the Hit Cap

…on a level 73 mob.

And now you know ;)

24 Responses to “What’s the Hit Cap?”

  1. Kavel Says:

    And knowing is half the battle.

    So, forgive my newbishness, but am I right in understanding that this is the cap for:

    1) 2-hander users,
    2) Dual-wielders, regarding specials only (and assuming you don’t have precision)

    Is that right?

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  2. Atian Says:

    Yup, and:

    3) 1 hander + shield

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  3. vwcrusher Says:

    Is this important for a tank? My thinking is that it is NOT, as I would rather not give up gem slots for it.

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  4. Cimm Says:

    Hehe… Thank you, Vene. I was actually wondering about that *this* morning!

    And now I know.

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  5. ebs2002 Says:

    VW, it is very important for a tank, as it directly relates to your threat and rage generation.

    However, no, you should never gem for +hit. You can, however, have a threat set that you put on for high-threat/low-damage fights (clearing trash). For me, this means I put on my Auto-Blocker, Maiden Gloves, and a few +hit items (jewelry/cloak is great for this, as you can gain a lot of threat and lose very little by way of tanking stats). As long as you’re over 490defense and your HP/Armor doesn’t shoot down, it’s definitely worth having.

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  6. Anglachel Says:

    @vwcrusher: hit=threat, plain and easy….

    While you might not want to gem for it, there are a few tanking pieces with hit rating on them, and those help your threat…

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  7. Rochelle Says:

    Hit is really only important as a threat stat. In tier 4 and early tier 5 threat should really never be an issue unless you are doing something wrong. Not until the end of tier 5 and into tier 6 does the dps finally catch up with your threat generation and then +hit becomes a lot more important. And as fate would have it, you start seeing tanking gear with +hit on it at the end of tier 5 and all through tier 6. I wouldn’t gem for it at any point unless except as a gimmick because you will be sacrificing other important stats.

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  8. admin Says:

    I’ll admit that I’m still on the fence as to where Hit Rating sits in terms of importance. What we know for sure is that Expertise is going to offer greater return (and additional benefits) making it superior.

    The relationship between Hit Rating and Block Value is trickier though. Hit Rating definitely offers a lot more threat than Block Value, but Block Value offers damage reduction and since this reduction is applied after Armor, its very significant especially at a Karazhan level.

    In the end, the Hit Cap is important to know because you don’t want to go over it. You don’t necessarily need to reach it, but every point over the cap is for the most part a waste.

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  9. Kavtor Says:

    Hit rating is only important for TPS, but it’s really nice (second to expertise)
    It also effects taunt & challenging shout. They’re still classed as spells, and have a 17% miss rate on L73 mobs, so you need 252 hit rating to hit a 1% spell resist cap.

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    Dental Dam reply on June 18, 2008 6:26 am:

    I have never been resisted for taunt or challenge shout since I’ve reached the hit cap of 142. and 26 I believe is the expertise “cap” for dodge, it’s significantly higher to bump parry off.

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  10. vwcrusher Says:

    Thanks for the responses guys; I must admit that my question was somewhat ‘loaded.’ I do, as a matter of fact have a ‘threat set’ where I give up effective health for threat generation….but its nice to hear my strategy corroborated.

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  11. Slowboogie Says:

    Nice to know information there. Now i would like to see something on Expertise rating and what is good how much is too much to compliment the hit rating.

    Slowboogie
    Icecrown

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  12. Link Says:

    Check out

    http://blessingofkings.blogspot.com/2007/07/hit-caps-for-bosses.html

    For a comprehensive list of all the hit caps for all classes with all specs. Also has a nice section at the bottom for theorized expertise caps.

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  13. Anglachel Says:

    oohhhh, thanks for that link, that’s a great reference…

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  14. Tokugawa Says:

    142 hit to never miss an attack from your Main Hand weapon.
    AND to never miss a ‘yellow’ (or special attack) - although Taunt scales with hit rating, it is estimated that it takes as much as 250 hit rating is never miss a taunt.

    Expertise does not count towards HIT but does reduce the number of Parries and Dodges

    Expertise cap (never get dodged or parried by a Level 73 Monster) is 23 points of Skill (about 91 Rating) . With 6 points of skill from defiance that leaves about 65 points of RATING to get elsewhere.

    It is however important to note that bosses are suspected to have significantly higher rates of dodge and parry than regular lvl 73s and it’s not known how much that is … so more than 23 skill is OK (nobody knows the precise boss values for block & dodge yet)

    so at this time 23 points of expertise is considered the ‘effective’ cap (if not the actual cap)

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  15. Ivanstone Says:

    One other thing that’s nice about Hit Rating is its utility against a spell casting opponent. While casting you cannot block, dodge or parry but an attack may still miss so Hit Rating is essential for reliable spell interruption.

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  16. Arideni Says:

    Melee classes shoudn’t be depending on you for interrupts, especially a rogue.

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  17. Hao Says:

    so if that is the case… i’m kinda wondering why i steal aggro from teh main tank in moroes with me having a HR of 30 as opposed to him having a HR of 48. He should have no problem holding aggro over me.

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  18. admin Says:

    @Hao:
    The reality is that Threat isn’t only about Hit Rating. Your Main Tank’s threat can be affected by the abilities he uses, his spec as well as many other statistical values including Attack Power, Crit Chance, Block Value, etc.

    Even in a perfect world where all other factors could be removed from the equation the reality is that Hit Rating is just a percentage. His 48 HR as opposed to your 30 HR really just means that over the course of a very, very long fight that 1.14% of the time he’ll hit when you miss, but that doesn’t mean there won’t be plenty of shorter length encounters where you Hit and he Misses.

    So cut your MT some slack, the game is just a little random at times :)

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  19. Ivanstone Says:

    @Arideni:
    Sorry but we can’t always rely on others. A good example is tanking Caribdis. Generally, we run with a rogue and mage supporting the tank but you simply cannot solely rely on others on a job that you can do yourself. Sure the rogue is better at it but latency and other distractions may inhibit him from doing his job. The best thing it to tune up your hit rating and help.

    In a non-raid setting its quite possible that the tank is the only interrupt in the group.

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  20. Arideni Says:

    @Ivanstone:
    It’s impractical to always rely on just one person for interrupts, though. Granted, I trust myself with interrupts more than other players, I wouldn’t want to be the sole person interrupting.

    I had part of my post cut short & didn’t get to express that I was merely clarifying against a sarcasmic joke. I was joking about was this time I didn’t interrupt a spell & it caused the rogue to die. He wouldn’t have died if he had kicked.

    I hope this hasn’t led to much confusion, =)

    btw, I totally agree the tank should be Bashing Caribdis!

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  21. Fubar Says:

    I lose aggro to an OT due to the blinds, gouges and stuns from the paladin or protection warrior mobs if I have to hold them too. Losing aggro isn’t always about hit or SBV, sometimes it’s something as simple as landing a nice big, juicy sheild slam crit!

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  22. Rochelle Says:

    @fubar - but if you are lacking SBV then your big juicy shield slam crit will be neither big nor juicy and if you are lacking hit it won’t land in the first place.

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  23. Hao Says:

    little late, but thx for the clarification vene. I think I was focusing on the smaller picture of threat and forgot that there are more factors that contribute.

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