The Road to Passive Uncrushable
So a while ago, I completed a passive uncrushable set, but I’m getting ahead of myself.

What’s Passive Uncrushabe?
It’s gearing yourself in such a way that you don’t have to hit the Shield Block button in order to avoid getting hit with a Crushing Blow. It means that every single time a mob attacks you, it’s going to Miss, be Dodged, Parried, or Blocked. (Pretty Insane, I know!) Basically, it’s ideal for any fast attacking boss.
How do we go about achieving this?
- Block Rating
- Defense Rating
- Dodge Rating
- Parry Rating
Those 4 are the big players and that’s what we are going to want to stack. (I’ve already put them in order of importance) We have to get to 102.4% Avoidance/Block.
7.9 Block Rating = 14.75 Defense Rating = 18.9 Dodge Rating = 23.65 Parry Rating = 1% Avoidance/Block
This is the only set that Block Rating is good for. That’s it. It’s never useful any other time, so don’t let this article sway you to think it has another purpose. It doesn’t. It really is that bad, but I digress. You’ll also notice that Defense is better for this set than it is for a regular avoidance set. This is because while 19.7 Defense Rating offers only 1% Avoidance, we aren’t normally factoring in the Block %. For this set, we want additional chance to block so by factoring in the Block %, we get 14.75 Defense Rating = 1% Avoidance/Block.
How do we know when we have 102.4%?
The follow handy little macro is what you need, just click it:
/run local a,b=UnitDefense(”player”) a = (a+b-350)/25 ChatFrame1:AddMessage(format(”Need 102.4%% combined (miss+dodge+parry+block). Currently at %.2f%%”, 5+a+ GetDodgeChance()+ GetBlockChance()+ GetParryChance()))
This comes courteous of a section of Satrina’s guide.
What’s a set look like?
Head: Battleworn Tuskguard
Enchant: 16 Defense Rating + 17 Dodge Rating
Socket 1: 8 Dodge Rating
Socket 2: 8 Defense Raging
Socket 3: 12 Stamina
Neck: Steam-Hinge Chain of Valor
Shoulders: Pauldrons of Stone Resolve
Enchant: 15 Defense Rating + 10 Dodge Rating
Socket 1: 8 Defense Rating
Socket 2: 8 Defense Rating
Back: Devilshark Cape
Enchant: 12 Dodge Rating
Chest: Panzar’Thar Breastplate
Enchant: 150 Health
Socket 1: 8 Defense Rating
Socket 2: 5 Parry Rating + 6 Stamina
Socket 3: 12 Stamina
Wrist: Bracers of the Ancient Phalanx
Enchant: 12 Stamina
Hands: Destroyer Handguards
Enchant: 15 Agility
Belt: Crimson Girdle of the Indomitable
Socket 1: 5 Parry Rating + 4 Defense Rating
Socket 2: 8 Defense Rating
Legs: Unwavering Legguards
Enchant: 40 Stamina + 12 Agility
Socket 1: 12 Stamina
Socket 2: 12 Stamina
Socket 3: 12 Stamina
Feet: Red Havoc Boots
Enchant: Boar’s Speed (Minor Speed + 9 Stamina)
Ring: Signet of the Last Defender
Ring: Dath’Remar’s Ring of Defense
Trinket: Adamantine Figurine
Trinket: Figurine of the Colossus
Weapon: Mallet of the Tides
Enchant: 20 Agility
Shield: Bulwark of the Amani Empire
Enchant: 15 Block Rating
Socket 1: 8 Dodge Rating
Ranged: Gyro-Balanced Khorium Destroyer
Socket 1: 12 Stamina
That set ends up with the following break down:
6.12% Miss (503 Defense Skill)
+ 17.15% Dodge
+ 16.67% Parry
+ 56.96% Block
+ 5% Miss (base)
= 101.9% Total Avoidance/Block
Add to that some standard raid buffs and I’m easily above the 102.4% required to be uncrushable. That’s not the important stats though, these are:
- 13,714 Health
- 16,329 Armor
- 756 Block Value
Not a lot, but it’s enough to farm, clean up easy bosses, and do heroics. 3 welcomed additions to this set would be Void Reaver’s Wristguards of Determination, Tempest Keep Trash’s Seventh Ring of the Tirisfalen and Hydross’ Scarab of Displacement.
So, what does this all mean?
For those of you sitting at Kara level gear, be patient. Don’t worry about acquiring such a set anytime soon. You’ll notice a lot of the pieces I use and need to be using for this to be effective are scattered across SSC, TK and ZA. The reality is you’ll need not a few, but all of the above pieces in order to have acceptable health and armor levels and most importantly to hit 102.4% Avoidance/Block.
February 2nd, 2008 at 8:51 pm
These are way different than the badge gears u posted earlier. Can’t you just socket and enchant those to achieve passive crushability? And I thought you hate figurine of colossus? ^^
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February 2nd, 2008 at 9:12 pm
Oh I definitely do hate Figurine of the Colossus because I dislike Block Rating in general. It’s just not a good stat. (this set being the one exception as the article above states)
What’s important to understand is that this setup you see is completely different than your standard effective health mitigation set (which is what the majority of my other posts talk about), it’s intended for bosses that hit really fast. It’s not for every boss, but it’s amazing for a few. (and it’s really really fun to farm with)
And nope, you can’t socket your badge gear and do this, you just won’t reach 102.4%. (not even close in fact) Anything lower than that and the set doesn’t have any value.
You see the last thing pushed off the combat table is Crushing Blows. Normally we accomplish this by hitting Shield Block, but with this set you’ll never have to and more importantly you’ll never have to worry about the 2 charges on Shield Block disappearing opening you up to a potential hit or Crushing Blow.
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Asics reply on June 30, 2008 7:29 am:
To my understanding, passive uncrushability is impossible. The point of shield block is to get your block to 100%…meaning this:
Every attack made against you can: Crit (taken off by 490 def.), Miss, Dodge, Parry, Block, or crush. When you achieve 490 def, crit is taken off the list. The only way to take crush off the list would be to max out ONE stat to 100% ie dodge parry or block to push crush off the list because for that specific tiem frame, you are only able to dodge parry or block. This is why shield block comes in handy…when you get 100% block, you cannot be crushed because you are GUARANTEED to block 2 incoming attacks. Simple having 102.4% mitigation means nothing. It really doesn’t and anyone who thinks “passive uncrushability” is possible to attain, you are out of your mind.
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Spaz reply on July 2, 2008 1:24 pm:
It’s not 102.4% mitigation, but 102.4% avoidance + block. And it doesn’t have to be supplied by just one stat. It’s all about attack tables.
Check out this link:
http://www.wowwiki.com/Uncrushability
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Talisman reply on July 2, 2008 7:52 pm:
Sorry to say it Asics but your understanding of the mechanics of the attack table system is either flawed or non-existent and you really should check your facts before throwing a sweeping insult out to pretty much every tank in the game who actually knows what s/he is doing.
The link from Spaz goes over Uncrushability but you might want to familiarise yourself with this as well:
http://www.wowwiki.com/Attack_Table
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Veneretio reply on July 3, 2008 6:58 am:
Ya I’m afraid you’re definitely off on this one Asics. Not to beat a dead horse, but you should check out the following post too.
http://www.tankingtips.com/2007/06/01/the-25-block-myth-avoiding-crushing-blow/
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Darraxus reply on July 3, 2008 10:05 am:
Wow that was an incredibly ignorant post. Why dont you just tell me that I need at least 25 percent block to be uncrushable during shield block as well. Learn to do your research before coming on here and insulting tanks who are probably better tanks than you are.
Talisman reply on July 3, 2008 6:41 pm:
MOAR LINKS MOOAARRR!!!!
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February 4th, 2008 at 2:45 pm
Apparently if you can reach passive uncrushability without your shield stats, you can use the sporeggar rep shield with a shield spike on it for maximum farming powah!
Am I going insane or was that article slightly longer when I read it yesterday?
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February 4th, 2008 at 4:24 pm
Showoff!
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February 4th, 2008 at 8:23 pm
I suspect high avoidance + shield block would work pretty much as well though
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February 5th, 2008 at 5:53 am
Even without high avoidance you can get “pretty much” just as well. But the whole point of making a set like that is to not have to worry about hitting Shield Block and it’s limitations.
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February 5th, 2008 at 1:00 pm
@Talisman:
Yes, we’ve had some hosting issues here resulting in having to switch hosting companies. The backup wasn’t 100% complete. Thus far I know that we lost some comments on this post (my comment with the picture for instance), but the extent of the damage has not yet been determined. That being said so far there doesn’t seem to be an major losses of information.
Regarding this post, I’ve update it with the following formula:
7.9 Block Rating = 14.75 Defense Rating = 18.9 Dodge Rating = 23.65 Parry Rating = 1% Avoidance/Block
As well as mentioned the relationship between Defense Rating and achieving Passive Uncrushable status.
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February 5th, 2008 at 7:25 pm
Just curious why not use Jungle Stompers? And I’m sure there are Epic necks better then the one you listed..I know you added it for shield block rating but wouldn’t adding dodge from say Barbed Chocker be better regardless of the loss of Block Value?
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February 7th, 2008 at 9:50 am
“Not a lot, but it
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February 7th, 2008 at 12:57 pm
BT terrace?
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February 8th, 2008 at 9:17 am
Yeah, the demon hunter supplicants. With a BV of about 500 and a combined miss/dodge/parry/block above about 82-83%, they’ll never damage you - just keep them in your front arc. Even the elite.
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February 10th, 2008 at 7:24 am
Pretty Interesting set up. I personally thou wouldn’t use those 2 trinkets. I’d still use Styleen’s Impending Scarab, Increase block rating by 24, Block Value by 24, and Defense by 20.
There is also the Gnomeregan Autoblocker, but that is block Value not rating.
I’d also enchant my weapon with mongoose since 20 agility alone really won’t be noticable for a prot warrior other than almost a percent in crit, 30 agility for 1% to dodge, and gives 40 armor. Versus a burst of 4.8 chance to crit. 4% dodge and 240 armor.
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February 12th, 2008 at 1:40 pm
Execllent post. I have all of this set with the exception of the belt and the ring.
Damn you, Moroes. Damn you all to hell.
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February 18th, 2008 at 10:47 am
“Not a lot, but it
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February 19th, 2008 at 1:03 pm
A nice script/macro for those who have trouble with the macro in the post (like me getting some annyoing Error) for calculating avoidance:
/script DEFAULT_CHAT_FRAME:AddMessage(”Need 102.4 combined avoidance. Currently at:”,0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance() + GetParryChance() +5+(GetCombatRatingBonus(CR_DEFENSE_SKILL) + 20)*0.04,1,0.5,0)
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February 26th, 2008 at 11:00 pm
The %% in the macro was giving me errors. I took them out and it worked.
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March 26th, 2008 at 4:42 pm
Now the 64 billion gold question is where to I find all of these items. Looks like I have some playing to do.
By the way, thanks for the tip. I wish I known this earlier.
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March 28th, 2008 at 11:46 am
Random comment. Just found your site, and it’s been good reading.
I’m curious if you have thoughts on passive uncrushable vs DW bosses. Specifically I was trying to get passive uncrushable based on information from Satrina’s site assuming that bosses that DW (like DH in ZA) get the added miss penalty of other mobs.
Sadly…. even with my skewed block gear I was taking crushing hits. We still won, but I really want to get to the point that the mini-enrage on that fight doesn’t make the healers (and me) cry whenever his fast attacks slip a crush through. Does he not count as a DW boss? Or is there really a difference in DW mobs vs non-DW mobs?
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April 1st, 2008 at 9:31 am
On Prince I use a flat 82% avoidance set. He gets a large miss chance from dual wielding. I started doing it when my Tier4-5/badge gear self took a triple crush one time a month ago on prince. I hadn’t even been crushed by him for… I dunno how long. I realized that there’s a very minutes chance of that still happening if you’re not just passive uncrushable.
So I’ve been running the last 3-4 princes with this 80ish percent avoidance. I wasn’t sure about the miss chance at first, but after so many tests it seems like it works. Just need to remember to start shield blocking again when he hits phase 3.
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April 1st, 2008 at 9:42 am
@Barith
Jan’alai doesn’t suffer the DW penalty. It seems to be a general rule of thumb that Blizz won’t put in a solo boss that suffers from the DW penalty (since it is possible for people to stack enough avoidance that the boss will never hit them, possibly making it a solo fight and defeating enrage timers). Moroes = DW penalty but has adds, Romulo = DW penalty but there are 2 bosses, Prince = DW penalty but only in Phase 2.
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April 3rd, 2008 at 10:24 am
@Kream
Thanks for the response. I was reading tankspot about the DW penalty and so I was a bit disappointed when it didn’t pan out. I had assumed it was not the case ever just given previous tanking experience, but it’s good to confirm.
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April 27th, 2008 at 11:52 pm
Passive uncrushable is the way to go imo. I’ve been tanking this way since Gruul (in bt now). It was alot of hard work especally in t4 quality gear but it’s easily do able and has alot of advantages odviously. I’ve taken plunty of grief over it, but the fact that I take alot less dmg makeing me alot easier to heal than all the other stam stacking tanks is the reason im my guilds MT.
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April 28th, 2008 at 9:48 am
passive uncrushable in a place like sunwell doesnt work out so well, since sunwell radiance lowers your dodge by 20%. meaning, you cant rely on passive uncrushable forever, and youll be better off stacking eh/mitigation.
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April 28th, 2008 at 12:14 pm
Block value? Seriously, I’d rather let my 2-3 healers do some work and take a ton of hits in order to hold stronger aggro with a ton of rage from getting hit. Shield Block is an easy button to press and if it goes away….a 2K hit turns into 3K with my 17K HP unbuffed…you only have 13K unbuffed yet you only save 1K HP from getting hit? Raid buffed (including kings)…I have 22K…you may only have 17….now you’re requiring less time to heal where I call for major heals at 50% health…giving all of my healers plenty of time to bring me back up.
Play it smart and stack your stam tanks
Enemy of Staghelm
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April 30th, 2008 at 12:54 am
As a healer, I would say such a set is definitely not all that great in most circumstances, and the above posters points about it being bad to trade so large a portion of effective health (stam and armor) for a decidedly smaller, in most situations, portion of reduction in damage from crushing blows is generally true.
However, there are certain bosses that tend to hit very fast, or have flurry-type abilities which can crush, which this kind of set is amazing for. A great example of such a fight is Tidewalker. With crushing blows and a few fast hits, he has been known to do over 24k damage to a well-geared warrior tank in ‘normal’ tanking gear (mostly t5 level) in under 1.5 seconds, making possible unavoidable wipes due to the occasional random instant death of a warrior tank.
He hits fast enough that shield block does not come close to keeping up with his crushings and will eat only about half of them, for this reason a lot of guilds use a druid tank (the extra effective health and armor guarantees the druid can’t just drop instantly from this beating between healer casts like a warrior can).
Uncrushability for this fight and others like it will definitely make it a lot easier for a warrior tank and avoids the chance of random wipes due to instant gibbing, so a set like this is definitely not worthless.
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April 30th, 2008 at 1:22 am
dwigt Says:
April 28th, 2008 at 9:48 am
passive uncrushable in a place like sunwell doesnt work out so well, since sunwell radiance lowers your dodge by 20%. meaning, you cant rely on passive uncrushable forever, and youll be better off stacking eh/mitigation.
This is true. That is also a great argument for not just using one set of gear for all circumstances, and having gear tailored to different situations, as in the case of that debuff, avoidance definitely loses a lot of effectiveness and the importance of eh/mitigation is enhanced.
Add to this the fact that many of the bosses in Sunwell aren’t even capable of getting crushing blows at all.
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May 7th, 2008 at 10:38 pm
This set is not capable of handling Tidewalker….If he does 24K to a tank who gets crushing blows….he’s gonna KO this uncrushable guy with less health giving his healers even less time to bring him up….
Keep those hots up and have my pally flash heal me all day. I’m good to go.
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May 15th, 2008 at 10:50 pm
/run local a,b=UnitDefense(”player”) a = (a+b-350)/25 ChatFrame1:AddMessage(format(”Need 102.4%% combined (miss+dodge+parry+block). Currently at %.2f%%”, 5+a+ GetDodgeChance()+ GetBlockChance()+ GetParryChance()))
It doesn’t work for me. My UI comes up with an error “error: unexpected symbol near ‘)’
String: local a,b=UnitDefense(”player”) a = (a+b-350)/25 ”
Any ideas?
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May 18th, 2008 at 9:59 pm
The problem with the macro is the quotes, the ascii value is different from standard quotes. Paste it into note pad and replace all instances of ” with ” WoW. It’s a subtle enough difference to be really annoying
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May 18th, 2008 at 10:00 pm
ok, the commenting thing changed the quotes on me to the special character ones…you need to replace them though.
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May 23rd, 2008 at 5:51 am
Looks good, the only thing I’d think I’d do differently is to put 2 of the +12 stam gems in the Shoulders to pick up that little bit more block rating. Then move the 2 Dodge rating gems elsewhere in the set. Probably to the legs.
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May 28th, 2008 at 1:30 pm
Regarding the “102.4%” script, what is it supposed to do? I’ve entered it in the chat line, but don’t see anything. I’m guessing it’s supposed to return mitigation stats somewhere, but I’m not seeing anything. Any help? Thanks.
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Jader reply on May 28, 2008 1:32 pm:
dang it. /ignore my post pls. browsing through old topics and immediately posted without checking recent replies. I’ll try what was suggested above. sorry…
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May 30th, 2008 at 9:27 pm
An uncrushable set it is useful for some fights, farming, etc but definitely not good for every encounter as some people are suggesting. Its good for trash which won’t hit too much more than your SBV and bosses with burn through your Shield Block charges quickly. Tidewalker’s normal hits hit me for around 6k with 9k crushes, so if I didn’t get 1 crushing blow I could take 3 hits in an uncrush set with maximum stamina raid buffs and a couple of small heals. Wearing my normal mitigation gear I could definitely not take 3 hits quickly with 2 crushes thrown in between unless I hit the “Oh Sh1t” button.
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June 3rd, 2008 at 5:46 am
Nice post.
I haven’t actually put my set into practise yet, I have most of the gear you list. I would also list the Boomstick (+def, +stam gun) from the druid summoned boss in heroic Sethekk halls and also Slikk’s Cloak of Placation from heroic badges as alternatives.
One important thing that you didn’t mention is that you don’t actually need 102.4% avoidance/block if you have a hunter putting up scorpid sting (+5%miss to mob) or a druid with insect swarm (+2% miss).
Also of note if you’re going to use this set to farm is that you 102.4% is for a 73 boss if you’re farming 70’s you only need 100%
I didn’t actually try out my set yet, we have Tidewalker on farm and our leet healers seem to have no problem keeping me up in my stam set so if it ain’t broke don’t fix it
Cheers
Mogri
Feathermoon
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June 6th, 2008 at 5:55 pm
With the recent changes made to the Battleworn Tuskguard (I still don’t know how to link items, sorry!), does this outfit still fulfill the requirements to become passively-uncrushable?
Thanks so much!
Joruus
Mannoroth
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July 2nd, 2008 at 12:45 pm
Question: Why would you recommend the +150 health enchant to chest over +6 stats?
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July 3rd, 2008 at 1:29 pm
Because 6 stats is terrible and even in this set, health is extremely important. I believe if he made this post today though, he may recommend the 15 defense enchant which didn’t exist then. It’s certainly what I use in mine.
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