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	<title>Comments on: Taunt Revisited</title>
	<link>http://www.tankingtips.com/2008/03/20/taunt-revisited/</link>
	<description>A guide to tanking as a warrior in world of warcraft</description>
	<pubDate>Mon, 13 Oct 2008 13:56:13 +0000</pubDate>
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		<title>By: Bowdlerize</title>
		<link>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-2360</link>
		<author>Bowdlerize</author>
		<pubDate>Fri, 30 May 2008 14:09:12 +0000</pubDate>
		<guid>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-2360</guid>
		<description>I love taunt, on a boss i can have DPS go flat-out near the end and know i have a taunt up my sleeve to stop a squishy from getting owned. Also in low CC situations i can taunt d and use the time to build threat on a,b &#38; c.</description>
		<content:encoded><![CDATA[<p>I love taunt, on a boss i can have DPS go flat-out near the end and know i have a taunt up my sleeve to stop a squishy from getting owned. Also in low CC situations i can taunt d and use the time to build threat on a,b &amp; c.</p>
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		<title>By: Aegiss</title>
		<link>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1922</link>
		<author>Aegiss</author>
		<pubDate>Sun, 04 May 2008 16:37:43 +0000</pubDate>
		<guid>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1922</guid>
		<description>One more thingy

I often use taunt just before i break any form of cc (except banish).
To be sure mob will go for me and not the hunter for example.

I've learned it once when shackled mob i've freed from shackles went directly for priest *crit* and the priest was dead.

Wait, Vene, actually i think you've posted something about it in the topic about securing crowd controlled mobs in case they break out to early...</description>
		<content:encoded><![CDATA[<p>One more thingy</p>
<p>I often use taunt just before i break any form of cc (except banish).<br />
To be sure mob will go for me and not the hunter for example.</p>
<p>I&#8217;ve learned it once when shackled mob i&#8217;ve freed from shackles went directly for priest *crit* and the priest was dead.</p>
<p>Wait, Vene, actually i think you&#8217;ve posted something about it in the topic about securing crowd controlled mobs in case they break out to early&#8230;</p>
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		<title>By: Mudthehut</title>
		<link>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1826</link>
		<author>Mudthehut</author>
		<pubDate>Sun, 27 Apr 2008 21:37:24 +0000</pubDate>
		<guid>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1826</guid>
		<description>I use Taunt to break CC

#showtooltip Taunt
/startattack
/cast Taunt

I got tired of those trapped dudes making a B-line for the hunters in 5 mans so this Macro has replaced my regular Taunt button.</description>
		<content:encoded><![CDATA[<p>I use Taunt to break CC</p>
<p>#showtooltip Taunt<br />
/startattack<br />
/cast Taunt</p>
<p>I got tired of those trapped dudes making a B-line for the hunters in 5 mans so this Macro has replaced my regular Taunt button.</p>
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		<title>By: Destrega</title>
		<link>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1777</link>
		<author>Destrega</author>
		<pubDate>Fri, 18 Apr 2008 05:09:41 +0000</pubDate>
		<guid>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1777</guid>
		<description>***Just one example. Yesterday ran into in heroic slave pens, no CC, druid healer. You know those packs with two nagas that fear. Berserker Rage only makes you immune to fear 1/3 of the time, so what do you do in between? Taunt, Concussive, Mocking, Challenging, maybe Intimidating Shout. And just watch those naga stick to you even when you’re feared.****

Here's one thing I love to do:  when a mob has an intimidating shout-mechanic, or a stun, or a gouge (something that CC's you), you can ride a 
taunt, berserker rage, mocking blow, taunt wave.  You're either immune to the stun/fear during BR, or the mob will stay on you and break his own CC.  I use it in heroic arcatraz on the AOE gouge ladies, and in heroic shadow labs against the stupid gouge guys and the fearing demons.</description>
		<content:encoded><![CDATA[<p>***Just one example. Yesterday ran into in heroic slave pens, no CC, druid healer. You know those packs with two nagas that fear. Berserker Rage only makes you immune to fear 1/3 of the time, so what do you do in between? Taunt, Concussive, Mocking, Challenging, maybe Intimidating Shout. And just watch those naga stick to you even when you’re feared.****</p>
<p>Here&#8217;s one thing I love to do:  when a mob has an intimidating shout-mechanic, or a stun, or a gouge (something that CC&#8217;s you), you can ride a<br />
taunt, berserker rage, mocking blow, taunt wave.  You&#8217;re either immune to the stun/fear during BR, or the mob will stay on you and break his own CC.  I use it in heroic arcatraz on the AOE gouge ladies, and in heroic shadow labs against the stupid gouge guys and the fearing demons.</p>
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		<title>By: Chris</title>
		<link>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1620</link>
		<author>Chris</author>
		<pubDate>Wed, 09 Apr 2008 14:41:39 +0000</pubDate>
		<guid>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1620</guid>
		<description>I put taunt on a mouseover for emergencies, so I can taunt a mob without targeting it, then do a mouseover ability like ss or sunder (if it is a cc mob), e.g. CC breaks

The mocking blow front loading thing looks neat, but in t5 it seems to me that opening with bloodrage + autoblocker + shield slam on the pull coupled with the expertise tanking gear from badges, getting a big buffer early is fairly easy, especially if shield slam or revenge crit.

And in all fairness this is assuming that you're running with consistent tanks :p  Pure DPS classes all have either a full or 50% aggro drop of some sort, and most of the hybrids have an oh shit button to go to.  They should use them or learn to use them while they feel out their tanks.</description>
		<content:encoded><![CDATA[<p>I put taunt on a mouseover for emergencies, so I can taunt a mob without targeting it, then do a mouseover ability like ss or sunder (if it is a cc mob), e.g. CC breaks</p>
<p>The mocking blow front loading thing looks neat, but in t5 it seems to me that opening with bloodrage + autoblocker + shield slam on the pull coupled with the expertise tanking gear from badges, getting a big buffer early is fairly easy, especially if shield slam or revenge crit.</p>
<p>And in all fairness this is assuming that you&#8217;re running with consistent tanks :p  Pure DPS classes all have either a full or 50% aggro drop of some sort, and most of the hybrids have an oh shit button to go to.  They should use them or learn to use them while they feel out their tanks.</p>
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		<title>By: Bluenose</title>
		<link>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1608</link>
		<author>Bluenose</author>
		<pubDate>Thu, 03 Apr 2008 20:47:37 +0000</pubDate>
		<guid>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1608</guid>
		<description>I feel used properly taunt can be used a s a wonderful tool in a lot of creative ways - epsecially when it comes to heroics where there can be a lot of nasty pulls. Discounting it as a "crutch" seems hardly fair, especially with good dps who know its limitations. Anyone ever let a dps pull aggro on purpose? We don't always have to be the hero tank, sometimes letting a dps pull a mob and run with them can be that moment that saves a run, when one of those nasty events happens where a healer gets stunned, silenced, charmed, etc. As good as I might be I ain't going to last long sometimes without them heals incomming. Truly good dps will accept the fact that a few seconds respite on healing the tank is worth their own death if they can't kite them back around to you, and if they can do it, taunt is sure handy for grabbing the aggro back.

Simply put, not every fight is tank and spank.</description>
		<content:encoded><![CDATA[<p>I feel used properly taunt can be used a s a wonderful tool in a lot of creative ways - epsecially when it comes to heroics where there can be a lot of nasty pulls. Discounting it as a &#8220;crutch&#8221; seems hardly fair, especially with good dps who know its limitations. Anyone ever let a dps pull aggro on purpose? We don&#8217;t always have to be the hero tank, sometimes letting a dps pull a mob and run with them can be that moment that saves a run, when one of those nasty events happens where a healer gets stunned, silenced, charmed, etc. As good as I might be I ain&#8217;t going to last long sometimes without them heals incomming. Truly good dps will accept the fact that a few seconds respite on healing the tank is worth their own death if they can&#8217;t kite them back around to you, and if they can do it, taunt is sure handy for grabbing the aggro back.</p>
<p>Simply put, not every fight is tank and spank.</p>
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		<title>By: Primebeef</title>
		<link>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1578</link>
		<author>Primebeef</author>
		<pubDate>Wed, 02 Apr 2008 12:53:25 +0000</pubDate>
		<guid>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1578</guid>
		<description>Rochelle, I read you loud and clear. You shouldn't expend the amount of energy you now do, to convince people as they seem to have missed your initial point entirely (not everyone, but some at least).

I do not let the dps die, but i do get those smilies you speak of, time and time again. ;) 

I guess I'm one of those who persists on keeping the dps alive and trying to talk sense to them, instead of letting them die and then let them think about it a bit. 

It happens some times of course by default, when a rogue for the tenth time despite continuous warnings over vent, insists on charging onto the naga (on vashj) before i tuck him into place. Cleave ftw.

You will often find anyhow, that out of the three difference roles, dps tend to be the most lazy ones (and yes only think of dps meters), as lazy tanks or healers soon find themselves alone or pugging. But dps will always get away with it, which is why some key boss fights, such as Vashj, Alar and Kael, whereby the dps need to use their head a little, are exponentially more difficult than other fights.</description>
		<content:encoded><![CDATA[<p>Rochelle, I read you loud and clear. You shouldn&#8217;t expend the amount of energy you now do, to convince people as they seem to have missed your initial point entirely (not everyone, but some at least).</p>
<p>I do not let the dps die, but i do get those smilies you speak of, time and time again. <img src='http://www.tankingtips.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I guess I&#8217;m one of those who persists on keeping the dps alive and trying to talk sense to them, instead of letting them die and then let them think about it a bit. </p>
<p>It happens some times of course by default, when a rogue for the tenth time despite continuous warnings over vent, insists on charging onto the naga (on vashj) before i tuck him into place. Cleave ftw.</p>
<p>You will often find anyhow, that out of the three difference roles, dps tend to be the most lazy ones (and yes only think of dps meters), as lazy tanks or healers soon find themselves alone or pugging. But dps will always get away with it, which is why some key boss fights, such as Vashj, Alar and Kael, whereby the dps need to use their head a little, are exponentially more difficult than other fights.</p>
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		<title>By: Sunderhorn</title>
		<link>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1569</link>
		<author>Sunderhorn</author>
		<pubDate>Tue, 01 Apr 2008 21:10:21 +0000</pubDate>
		<guid>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1569</guid>
		<description>"You might also add that taunt does not require you to face the mob."

This is gold, definately something to keep in mind.  This rocks for trapped mobs..wait till it gets in the trap, back up to it while working on the rest of the mobs, then taunt while it's trapped.  That way it's likely your taunt will be back up by the time the trap breaks.  Also great for shackles [healers QQ alot when mobs start beating on them].  Banished mobs can also be taunted.  Now that I think about it, I might have to look into a mouseover taunt macro...though honestly I have enough problems taunting the right mob.  Stupid Spirit Lynx...

Just like you love it when you don't have to worry about the CC, CC love it when they don't have to worry about the mob.</description>
		<content:encoded><![CDATA[<p>&#8220;You might also add that taunt does not require you to face the mob.&#8221;</p>
<p>This is gold, definately something to keep in mind.  This rocks for trapped mobs..wait till it gets in the trap, back up to it while working on the rest of the mobs, then taunt while it&#8217;s trapped.  That way it&#8217;s likely your taunt will be back up by the time the trap breaks.  Also great for shackles [healers QQ alot when mobs start beating on them].  Banished mobs can also be taunted.  Now that I think about it, I might have to look into a mouseover taunt macro&#8230;though honestly I have enough problems taunting the right mob.  Stupid Spirit Lynx&#8230;</p>
<p>Just like you love it when you don&#8217;t have to worry about the CC, CC love it when they don&#8217;t have to worry about the mob.</p>
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		<title>By: Irghen</title>
		<link>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1432</link>
		<author>Irghen</author>
		<pubDate>Wed, 26 Mar 2008 22:05:08 +0000</pubDate>
		<guid>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1432</guid>
		<description>You might also add that taunt does not require you to face the mob.</description>
		<content:encoded><![CDATA[<p>You might also add that taunt does not require you to face the mob.</p>
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		<title>By: Rochelle</title>
		<link>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1431</link>
		<author>Rochelle</author>
		<pubDate>Wed, 26 Mar 2008 18:22:26 +0000</pubDate>
		<guid>http://www.tankingtips.com/2008/03/20/taunt-revisited/#comment-1431</guid>
		<description>As always, analogies make terrible arguments and my Office Space comment of course was twisted.  I will clarify it once and then drop it forever: in my raids I 'fired' the dps many many times asking them to watch threat better before 'fixing the glitch'; it is not as if one day I decided, screw you guys.  Is it more inhumane to stop communicating and force them to face the consequences of their actions or to let them suffer the soft bigotry of low expectations?

I am not expecting them to do my bidding and I am not punishing them for my own sadistic needs, I am doing it so that the raid as a whole gets better.  The people I play with are very good but sometimes they were prone to getting tunnel vision and focusing on the damage meter to the detriment of the threat meters.  Breaking them out of that tunnel vision is the first step to developing a situationally aware raider.

You have people who pull aggro in your raids.  You can keep telling them to watch threat till you are blue in the face.  I on the other hand never have to say a word because nobody ever pulls aggro anymore.  They all learned 8 months ago that threat management is a raid-wide effort.

This is not the first time I have had this discussion so I am quite aware that it sounds elitist.  In fact, I am pretty sure I prefaced my argument with precisely that...</description>
		<content:encoded><![CDATA[<p>As always, analogies make terrible arguments and my Office Space comment of course was twisted.  I will clarify it once and then drop it forever: in my raids I &#8216;fired&#8217; the dps many many times asking them to watch threat better before &#8216;fixing the glitch&#8217;; it is not as if one day I decided, screw you guys.  Is it more inhumane to stop communicating and force them to face the consequences of their actions or to let them suffer the soft bigotry of low expectations?</p>
<p>I am not expecting them to do my bidding and I am not punishing them for my own sadistic needs, I am doing it so that the raid as a whole gets better.  The people I play with are very good but sometimes they were prone to getting tunnel vision and focusing on the damage meter to the detriment of the threat meters.  Breaking them out of that tunnel vision is the first step to developing a situationally aware raider.</p>
<p>You have people who pull aggro in your raids.  You can keep telling them to watch threat till you are blue in the face.  I on the other hand never have to say a word because nobody ever pulls aggro anymore.  They all learned 8 months ago that threat management is a raid-wide effort.</p>
<p>This is not the first time I have had this discussion so I am quite aware that it sounds elitist.  In fact, I am pretty sure I prefaced my argument with precisely that&#8230;</p>
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