Throwing yourself ahead of the Competition

Is there a throwing weapon in your bags?

Why should there be?

  1. They throw fast.
  2. They are repairable.

Does fast matter?

Definitely.

Being able to pull fast results in not only making the instances as a whole go faster, but also allows the pulling of patrols to be easier. A fast paced, controlled instance simply put makes for a more enjoyable experience for everyone.

Repairable? So what.

Now while I understand you’ll be already lugging your gun or bow of choice around with sufficient ammo, what you also understand is you don’t use that ammo too often. Even if you are the type of person that has never forget to get more ammo, it still could happen. (and if you tank long enough, I can almost guarantee it will) There’s nothing more embarrassing than having to ask a rogue or hunter for some more ammo so that you can pull. A throwing weapon being repairable means that you never have to worry about this situation arising and you won’t have to worry about lugging around as much ammo for your gun/bow since you’ll only be using it for bosses.

Basically, a throwing weapon helps prevent your party/raid from thinking… “If he forgot ammo, what else is he missing?”

Downsides?

One obvious downside that some of you my really like about a slow shooting gun or bow is that while you are pulling it allows your Crowd Controllers to start their CC. The click of the gun in particular acts kinda of like a wake up call that it’s time to start sheeping. While it does have that benefit, I think you’ll find that using a throwing weapon to keep the pace moving will make it so that you don’t need a gun to wake up your CCers.

The other downside with throwing weapons releasing at 0.5 seconds is there’s no time to stop a pull if someone screams… “I’m not ready!” At first, you may experience some push back because of those 2 downsides, but I think you’ll find that they are really more luxuries or crutches than benefits. Eventually everyone will get used to a faster pace and ultimately, you and your party will really love pulling with it.

What to look for?

Throwing weapons come in all shapes and sizes. As a tank, you want to look for a healthy chunk of Stamina and some nice threat stats. A few great choices are:

  • Nethershrike
  • Good stamina and decent threat stats. Easy to acquire early, but better options are available.

  • Shuriken of Negation
  • Great stamina and nice threat stats.

  • Merciless Gladiator’s War Edge
  • A great combination of high stamina and strong threat stats. This one’s your best bet. Look to pick it up for honour when Season 4 is released.

68 Responses to “Throwing yourself ahead of the Competition”

  1. Dezdemone Says:

    /agree

    I wear mine for the threat stats on it since trash usually dies quickly anyway.

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  2. bandar Says:

    don’t forget http://www.wowhead.com/?item=30025 good stam, hit and some crit for a little extra threat on trash

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  3. marklar Says:

    it seems to me that the weapon speed is kinda irrelevant, unless you’re trying to get 2 shots in on a pull? the advantage to thrown is the lower “cast” time on the first shot - 0.5 seconds for thrown instead of 1.5 seconds for ranged weapons.

    i’ve been using Nightstrike, which is fairly easy to get and has nice threat stats.

    [Reply]

    admin reply on June 16, 2008 12:05 pm:

    Excellent Point! Updated.

    [Reply]

  4. Surt Says:

    Nightstrike from delrissa is also awesome, particularly if you aren’t expertise capped yet:
    http://www.wowhead.com/?item=34783

    It’s hard to beat the Gyro-balanced rifle’s stamina (with gem), though, if sta’s what you’re stacking.

    And marklar’s right - weapon speed only affects the cooldown before next throw. it’s the cast time on the “throw” action that is 0.5 sec, instead of “shoot” with its 1.5 sec cast time.

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  5. Kavtor Says:

    The fast weapon speed is pretty helpful if you’re trying to pull a patrol with a small safe window along it’s path. A slower weapon may result in the patrol moving too close to another pack of mobs by the time your shot lands, pulling more mobs than you intended.

    Again, something that both results in a problem to deal with, and shows the tank making a mistake, which could erode the party’s confidence.

    The use effect on [item]The Decapitator[/item] is supposed to be really good for pulling as well. I’ve never managed to pick one up though.

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    bosephus reply on June 16, 2008 12:19 pm:

    I love my Decapitator, but it does take some forethought, as it has a thirty second cooldown when you first equip it. The added range and high damage make it a great way to get a mob’s attention, especially in a raid situation where there are multiple tanks going after multiple targets.

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    Jadye reply on June 16, 2008 2:35 pm:

    I really like using the Decapitor for pulls where my position is important such as HKM or Tidewalker and there are not enough hunters.

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  6. Slashcyrus Says:

    I understand a desire for speed, but I use a slower throwing weapon for tanking stats.
    Nightstrike off 3rd boss fight in normal MGT.
    http://www.wowhead.com/?item=34783

    Though my guild doesn’t do BT/SW, I know of no other throwing weapon with better tanking stats-hit, expertise, AND some stam. I use Khorium destroyer via macro by right clicking when I want more stam after pulling.

    I don’t think that speed makes that much difference if you’ve already chosen to use a throwing weapon instead of a bow/gun. I shield block and chain pull when the trash mob I’m tanking hits 15-20% health to keep things moving.

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  7. Thist Says:

    Decapitator is the only thing that allows a warrior tank to pull at 40 yards, grab one if you can!

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    admin reply on June 16, 2008 12:16 pm:

    Ya agreed Decapitator is amazing coupled with the Pocket Watch, they both represent the only items from Karazhan you’ll truly want for sure.

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    Namthe reply on June 16, 2008 11:46 pm:

    Yeah, I

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    Namthe reply on June 17, 2008 3:02 am:

    …appear to have lost the rest of that post somewhere.

    I love my decaptiator for swift pulling, shame about the 3-minute cooldown on it though.

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    Hydrix reply on June 17, 2008 2:33 am:

    Nuh uhh! Goblin rocket launcher is 40 yards too (at least)!

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    Fentar reply on June 17, 2008 12:11 pm:

    The goblin rocket launcher trinket will also allow long pulls. It has a insta-stun which makes it a bit annoying, but with 40 yards leeway you should be fine. Now that I FINALLY have a Decapitator (just had to wait till we are 4/5 BMH; 7/9 BT) I rarely ever use the trinket anymore, but I have fond memories of pulling H Mech’s first boss to the stairs or the shadow boss in Mana tombs with my old trusties rocket launcher.

    That said the original intent of this post holds its own, and I will personally be swapping in my throwing weapon for 5 mans.

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    Rochelle reply on June 17, 2008 3:47 pm:

    I have a great rocket launcher story. I used to use a macro - /use 13 /use 14 - to trigger both of my trinkets. The idea was to simplify things and I got along pretty well for a while. But, if I was using the rocket launcher I would change things so that my trinkets would be individually keybound instead of having the macro. When this story happened my guild had killed Illidan maybe 3 or 4 times so everyone was pretty comfortable with the fight. The healers had been slacking all night so at the last minute I changed my usual trinket setup to include the rocket launcher for more stamina. But I forgot to change my keybindings. So we do the pull and the fight is going perfectly and then we hit 30%. At 30% on the Illidan encounter there is a 30 second break in action when Maiev Shadowsong comes out Illidan gets all emo. During those 30 seconds when the two NPCs are getting their lore on, the entire raid is trapped in shadowprisons and aren’t able to do anything at all so all the debuffs fall off the boss, all the HoTs fall off the tank. When the 30 seconds end it is not uncommon for Illidan to drop a huge burst of damage on the tank so I always like to hit my pocket watch the moment the shadowprison goes away so that the healers can get HoTs rolling and heals casting and we can get the boss debuffed again.

    Shadowprison ends and I hit my trinket keybind to trigger the pocket watch. But something is wierd, I am taking a ton of damage when I expected not to take any. Then Illidan starts to cast shear, so I hit shield block and nothing happens. I hit it again and nothing happens. Shear lands and I very quickly get smushed.

    “WTF just happened?”
    “Dude, you were casting your rocket launcher at the boss.”
    /facepalm

    Since I am a warrior and never cast anything, my cast bar is tucked off in some remote corner of my screen so I had no idea that when I hit my trinket button, it started casting the rocket launcher. And the incoming damage from the boss was giving me pushback so the cast was taking an eternity. And since you cant dodge or block while casting, I was just getting wailed on and had no way to stop the shear.

    I just wish I had gotten a screenshot. Needless to say, I have been a lot more careful with my macros and my keybinds ever since.

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    Ugzilla reply on June 23, 2008 11:29 am:

    Now that’s classic… I’m sure the goblin designers are laughing at you somewhere, somehow… =D

  8. Creampuf Says:

    I really don’t get the speed argument.

    Yes, you can throw a weapon 1 second faster than you can shoot a weapon. But really, is it going to make that much difference in an instance or a raid?

    You have to make 60 pulls for that to add up to a full minute. Most instances that have less than 60 pulls in them.

    So to save less than a minute per instance run, why be willing to complicate gear management? Particularly given that the top end tanking gun brings a heck of a lot of stam to the table?

    For tanks who are just getting into heroics and kara, this is bad advice — the stam is the most important stat such tanks have (assuming def), and that goes for hard hitting trash too. For tanks beyond Kara, a load of stam in the range slot helps free up other slots for avoidance, +hit and +expertiese gear.

    All to save less than a minute per heroic run? Really?

    Ammo is a consumable. Good tanks check their consumables, not just ammo, before a run. We check our pots, our flasks, our elixers, our food, our seeds, our engineering toys and our ammo.

    Sorry, don’t see it. Well, I can see the war edge, as it at least brings other stats to the table that might balance a gear set. But the rest?

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    Veneretio reply on June 16, 2008 12:42 pm:

    Fair criticism, to address them:

    The easy of pulling patrols (missing one loses you time and your party’s confidence) coupled with not being able to stop a pull so to speak (another potential time loss) are the real highlights.

    I think you overstate the need to gear yourself heavily for trash pulls and ultimately, while good tanks check their consumables… great tanks make it so they don’t have to.

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    Vrathmat reply on June 16, 2008 1:29 pm:

    I find that pulling with a faster weapon makes the timing of pulling easier since there is less of a delay to account for, meaning less botched pulls, which definitely offers a speed advantage. That’s a pretty rare and extreme example, and sure, you should be able to time pulls regardless of weapon speed, but that’s why I like ranged weapons on trash.

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    Ugzilla reply on June 23, 2008 11:32 am:

    Creampuf - apparently you are Mr. Amazing pull and have never ever missed a patrol or sensitive pull ’cause your gun took too long. The point isn’t to save a second each pull, it’s to save the 60 seconds waiting for the patrol to come back and keep the pace up.

    The point about tanks who are new to heroics/kara is well put, though. If you are a new enough tank that Heroic or kara trash still threatens your life, then you obviously aren’t ready to prioritize pull accuracy/speed over survival. If the stats on your ranged weapon are still necessary to keep you alive, then this post is beyond you, aye…

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  9. Grimgorr Says:

    This is one point I was trying to make months ago in response to your “You Must have Khorium Destroyer” article.

    Khorium Destroyer for Bosses… fast throwing weapon with great threat stats for trash.

    [Reply]

  10. Jadye Says:

    Anyone have a macro that will use shoot or throw depending on what type of ranged weapon I have equiped?

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    Surt reply on June 16, 2008 2:52 pm:

    I just use this:
    #showtooltip
    /cast [equipped:thrown] Throw; Shoot

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    Vrathmat reply on June 17, 2008 5:19 am:

    Thank you for this. I should have looked it up a long time ago.

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    Talisman reply on June 17, 2008 8:06 pm:

    Thanks for this. I know the basics of macros but never really put much effort into learning so the best I came up with was a /castrandom that you just mash until it gets the right one, lol. Hardly elegant, this one works must better.

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  11. Machus Says:

    Not sure. I picked up the Gladiator’s War Edge soon after 70 (just after the shield) and used it for a few months. When I was reasonably geared up, I spent the gold for the Khorium Destroyer, partly on your advice. Originally I liked the fast pulling speed of the throwing weapon, but now I prefer the more audible and visible pull of the gun. The lag is just something you get used to.

    Now, off to craft Primal Mooncloth Bags so that I have slots to hold two stacks of Mysterious Shell…

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  12. Tankette Says:

    I never knew throwing weapons were a full second faster than a gun or bow. This will really help me in a variety of situations once I find a throwing weapon.

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  13. Rochelle Says:

    http://thottbot.com/i34349 with a +hit gem makes a really nice threat/fast pulling weapon and the yellow gems sets up the 10% SBV meta.

    It comes from Sunwell trash and anybody with T4/T5 gear and some coordination and CC should be able to tackle it. I know a lot of servers have PuGs that do it for the patterns, gems, sunmotes, trash epics, etc.

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    Spaz reply on June 16, 2008 5:07 pm:

    Just posting for the wowhead tooltip…

    Blade of Life’s Inevitability

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  14. Talisman Says:

    I speed up runs by pulling with this ;-)

    http://www.wowhead.com/?spell=11578

    I know you can’t use it that often but I see a lot of tanks who seem to just get in the habit of pulling every time and forgetting about the perfectly legitimate ‘run in like a psychotic nutcase’ tactic. Plus it’s free rage. As a wise man once said, “I like free”

    I know you can change MH/OH/Shield mid-fight but can you change your ranged weapon? I have a feeling you can’t but not sure if I’ve tried it.

    [Reply]

    Rochelle reply on June 16, 2008 6:04 pm:

    You can change your ranged weapon.

    And to save myself from pushing the ‘Submit Comment’ button twice, thanks for making a better link Spaz.

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    Talisman reply on June 17, 2008 7:34 pm:

    Cool, in that case WTB some macro-genious to come up with a macro that equips thrown weapon, throws, then switches back to Khorium Destroyer or whatever in 3 clicks, like the stance dance macro posted here somewhere.

    Will pay wif luv and hugz.

    P.S. lol @ the second half of that post, at first I thought “huh, he calling me a spaz?” I got there eventually…

    [Reply]

    ebs2002 reply on June 25, 2008 9:22 am:

    Try something like this:
    /cast throw
    /equip [equipped:thrown] Gyro-Balanced Khorium Destroyer; ThrowingWeapon

    If you have a dagger equipped, it will try to throw, then equip your gun. If you don’t have a dagger equipped, it will just equip your throwing weapon.

    Should be a two-click macro, but I haven’t tested it

    ebs2002 reply on June 25, 2008 9:24 am:

    Oh, and side note: once you’re in combat, changing weapons activates the global cooldown. If you’re not in combat, it doesn’t.

    Djiss reply on June 17, 2008 6:48 am:

    Remind me my old pulling tactic, with a 2hander :)
    Charge->TC->Zerker Stance->Blood Rage->WW->Zerker Rage->DefStance.

    or when I couldn’t charge in
    Pull -> Run back ->Blood Rage->Intercept->WW->…

    I stopped a while ago because it was getting me killed too often in pug.
    I was probably too squishee to do that at this time too lol

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    Machus reply on June 17, 2008 8:23 am:

    Well, that too. I don’t pull when I can charge. Actually whether I do varies by instance. Let’s see:

    Hellfire: Pulling the patrols and LoS groups, otherwise charging.
    Coilfang: Pulling far back because of fear, otherwise charging.
    Auchindoun: Pulling because the groups are too close packed.
    CoT: Charging in Durnholde or body-pulling the rift lords.
    TK: Pulling or body pulling because of the mob’s aggro range.
    Kara: Pulling to avoid getting too many adds.
    ZA: Little experience, mostly charging or body-pulling.

    So I guess it varies quite a lot. The instance kind of tells you whether to pull or charge.

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  15. typhoonandrew Says:

    As a Pally tank “run in like a psychotic nutcase” is my constant 2nd choice. First is the Holy Frizbie, then the body pull with Concecr is a winner.

    Thrown stuff is obviously off limits, but Dynamite is a great multi-mob pulling toy, and when kicking back in Tank mode I sometimes use the Gnomish Death Ray.

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  16. Sanelora Says:

    Also, I currently run with 2 macros. The Intervene and a shoot/throw macro.

    make sure you put the ? as the logo (top left-hand corner of the icon pane) it selects its own logo and changes when you equip a thrown or a gun/bow.

    get it. love it. its golden.

    /cast [equipped:Thrown] Throw; Shoot

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  17. Sirq Says:

    I always wear the one from HC MGT, cba to go for anything else, also for fast pulling; listen to www.andrewwk.com :P

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    Vantraxx reply on June 17, 2008 6:12 am:

    www.andrewwk.com wtf?

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    Spaz reply on June 17, 2008 6:34 pm:

    lol, agreed. WTF?

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    Sirq reply on June 17, 2008 11:01 pm:

    The best music for tanking a quick instance, makes ye go out of contreul hønk hønk,

  18. Dranchor Says:

    I definitely like the thrown weapon from Magister’s Terrace (it’s not even heroic, so each and every tank should be able to get it).
    To make sure everyone knows what we’re talking about, another link:
    http://www.wowhead.com/?item=34783

    It has some stamina and great threat stats, making it ideal for trash pulls. I even use it on some bosses (on farm, of course).
    When I’m in Karazhan - an instance we outgear - it’s great for picking up the patrols near Maiden before they enter their room. I also use it on Prince, because most of my casters have limited dps there (no movement required), my healers don’t need a 21k health buffer and expertise is nice to prevent burst damage as soon as Malchezaar reaches 60%.

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  19. Lord0 Says:

    In the last few months I have been using a thrown weapon for trash. I find it much better for pulls that require careful timing

    i.e. “pull pat when it stops on location X”

    OR

    when pulling targets of opportunity that may disappear round a corner etc

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  20. Wrosh Says:

    Excellent point and although I myself use distracting blades as don’t have a real tank throwing weapon I have seen the benefit. Just like a lot of other people I am wondering why there is no Nightstrike in the list but I assume you forgot it. :)

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    admin reply on June 17, 2008 8:29 pm:

    Nah, just decided to choose 3 solid options. I could have included the shuriken from SSC as was mentioned as well. (it’s actually the one I use myself)

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  21. Miekje Says:

    There is another way… I’d rather use this item : http://www.wowhead.com/?item=23836 because it’s a lot of threat on one mob, and you can focus on the other ones. (one less to care at the beginning of a pull…)

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    Irghen reply on June 17, 2008 12:37 pm:

    Shoot the seduce target! Or the trap and tell the hunter to dps.

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  22. ootagoota Says:

    Thanks… for awhile I thought I was the only one who did this.

    I use the Xavian Stiletto from Kara for fast patrol pulls, macro in the Destroyer if I need the stamina and the Decapitator for long range pulls (and the Prince… gotta love “returning” those axes to him).

    Our paladins like the Decapitator because it allows them to pull even with the equip cooldown. Another added benefit is that, as a Use rather than a thrown weapon skill, you can do it while moving… or charging.

    Plus, great graphic of it spinning through the air.

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  23. Mini-Mog Says:

    Well the arguments are correct but i think i would not use a trowing weapon.

    First of all: getting out of ammo.
    This happens, but i have a gun and a bow (off /def gear). So i switch to the bow. And on the other hand, if your party thinks you are a bad tank cause you forgot ammo, it seems you cant persuade them from your tanking skills.
    If you tank good they will just smile.
    And don´t forget the experience of body pull. As a tank you can not lear enough.

    2nd the speed. A normal 5 man heroic isnt faster cause of the second you pull. Lets say 100 packs of mobs (newer counted a Instance) are 100 second. Congratulation !!! These saves the day.
    If you chain pull you will shoot the next mobs when you current mob is still alive. No matter how fast you pull. You even won´t win thread.

    And the last thing:
    I play a tank only as a twink. My main is a slave-sheep-mage :)
    And it is easier for me and the tank when he has a gun. I start sheeping when i see that the tank raises his gun. So i sheeped my target shortly after the pull. The tank still has initial aggro and the sheep is far away from him. So he can Thunderclap / Cleave what ever when the mobs reaches him.

    [Reply]

    tPaste reply on June 20, 2008 1:35 pm:

    I think people are really misunderstanding the where the speed advantage comes to play. The speed gain is NOT in the one second less it takes to pull, the speed gain is in being able to more reliably pull trash that patrols.

    For me the classic example is Shade trash in Kara. I’m sure anyone that’s been running Kara for months upon months hates that trash. All those patrolling robots that pat rather fast. I’m sure we’ve all experienced that on occasion they will pat out of range before your gun can shoot. Yet if you try move back into range to pull again you greatly increase the risk of adds. Since I started using a thrown weapon I’ve GREATLY decreased the situations where I miss a guy because of bad timing. I’ve decreased the instances where there is “downtime” because the robot pats out of range and then we sit there having to wait for him to pat back. If we’re just finishing a pull as the next is patrolling away using a thrown weapon I now actually have a chance to position myself to make the pull in time. It really DOES make a difference.

    Another big advantage I don’t believe I’ve seen ANYONE mention is pulling while in combat, or chain pulling.

    For me the classic example of this is ZA Gauntlet heading to the Eagle boss. I pull the Tempest as soon as possible because I know when he’s pulled the adds stop. I ALWAYS pull while working on the previous set of adds. When shooting a gun or bow or even throwing the action acts like a cast. So basically it’s having a 1.5 second cast time vs a .5 second cast time in which you’re taking unmitigated hits. AND to make matters worse, these “casts” are slowed (just like casters in your group when they get hit) each time you’re hit by whatever you’re tanking at the time. What this means is the shorter “cast” time of the thrown weapon gets slowed a whole lot less and not only am I pulling the Tempest faster, but I’m spending less time taking unmitigated hits from whatever I am tanking.

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  24. Andrew Says:

    Honestly the throwing weapon doesn’t matter at all. Use it to pull then swap weapons. You can do it in a macro if you want..

    Personally if i need to do it on a pull thats going to hit me hard I’ll use my throwing weapon and while i’m running back for LOS on casters or just waiting for the mobs to get to me i’ll equip my Khorium destroyer. Its a weapon so you can switch it in combat. You could probably macro it but I just have my inventory set up so it takes less than a second.

    [Reply]

  25. Spartanwot Says:

    I picked up the first shuriken of negation we got off of Gruul last summer and it’s getting ditched only after I can grab a season two war edge next week. To the poster above saying a load of stam in the ranged slot helps most, what about a load of stam and something that lowers the def cap for your toon?

    What people need to understand is it’s not about the 1 second time difference on the pull (though it is nice to pull both the mobs I’m tanking right off the bat), it’s about situational pulling. If you’re moving fast and a patrol will be leaving a safe spot to be pulled from you get it then instead of waiting for 30, 45, 90 seconds before the mod/group makes it’s full circuit. And yes, sometimes body pulling works, but it’s will always be sloppier than directing threat at a target.

    For the mage who needs a gun to know when to sheep, just learn to watch your tank’s hands, the throwing weapon is in there and if the mob gets 3 feet closer, that just means less distance to travel when he’s ready to tank it.

    [Reply]

    Rochelle reply on June 17, 2008 9:42 pm:

    I would like to highlight the correctitude and accuracy of the second paragraph.

    [Reply]

    tPaste reply on June 20, 2008 1:37 pm:

    Agreed. That’s basically what I was getting at with the first half of my comment. I wish I’d read JUST ONE MORE before posting. *sigh*

    [Reply]

    Machus reply on June 18, 2008 5:45 pm:

    Well OK, but where? Where is that patrol? Are we talking about the one shivara in SL refectory? Anywhere else I can think of the patrols are easy to pull with GBHD, and whether you pull or not depends on whether your team has health, mana, etc. For example after finishing the gauntlet in Shattered Halls my group has to drink up. It’s going to take me at least 1 second to decide if we’re ready to take the pat. The chances that 1 second lag in the weapon is going to make the difference between pulling and waiting are pretty low.

    Where I’m tempted to use a throwing weapon (and a fast one) is where I need to pull *while* tanking. There may be adds I have to pull while tanking something else, two mobs that I ought to aggro on the pull etc. A throwing weapon is the thing to use in those circumstances, because the GBHD gets a lot of cast time pushback if you are being hit.

    [Reply]

    Veclro reply on June 19, 2008 8:36 am:

    Think back – have you ever clicked your shoot button, and had the pat go behind a wall and you getting the “target is not in line of sight” message? With the thrown weapon, it still gets thrown and you still make the pull. The power of a thrown weapon to penetrate solid barriers and still hit the mob even after they patted behind the wall is a plus. An example from Kara that come to mind is the first pull going into maiden’s hall. You can LOS pull them, or if you have a thrown weapon, you can stand back, and when they pop their heads out you can throw your weapon and give everyone a few seconds to target and react. It is almost impossible to shoot them in the time frame for them to walk across the door, you lose LOS before the shot goes off. In the end, it still takes the weapon a little time to get to the target, but you have the option to front load the time or back load the time to hit the target.

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  26. Cyber Ryu Says:

    I still think nightstrike is the best even though the throwing speed is a bit slower. If I remember correctly, all the guns/bows/x-bows have an extra second of shooting time in addition to the speed stated. What I’m saying is that anything thrown type weapon should be fine. Also, I only need high stam for some of the boss fights, and I would just should Rifle of the Stoic Guardian in that case. The Brutal/Vengeful/Merciless Gladiator’s War Edge are good in elemental boss fights where resilience comes in handy, plus the high stam of course.

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  27. secret pony Says:

    I vendored my nightshrike last month after picking up GBKD. WHAT A MISTAKE!!!!

    That thing is the better weapon in 93% of situations. The difference between 1.5 seconds and .5 seconds is NIGHT AND DAY. The threat stats on it are more useful than the stamina on the GBKD. The pull speed is frequently the the difference between picking up a patrol, or waiting 30 seconds for one.

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  28. Tara Says:

    Unless I’m tanking something that I know if going to own my face, I ALWAYS use http://www.wowhead.com/?item=34783. I love this thing.

    How could you not mention it, Vene?!

    [Reply]

  29. Dahler Says:

    As far as running out of ammo goes, I always make sure to have a bullet box (http://www.wowhead.com/?item=34504) on me. Cheap to make and will last a tank forever :)

    [Reply]

  30. Fubar Says:

    I’ve always used thrown weapons, the craftable one is a learned recipe and is cheap to make.

    I can normally hit 2 targets on a standard pull, makes yanking packs out of mobs easier, unless they are running to a consecration radius (higher threat).

    Thinking about these now, are these enchantable? I’ve never really thought about putting one on, but a static enchant like potency (I use it as a threat stat) or defense would be cool.

    [Reply]

    Sleepingbag reply on June 19, 2008 9:32 am:

    Im pretty sure they are not enchantable otherwise that would be awsome. If anything you could use a scope but that would just be a waste of gold as it only affects the damge done by your ranged weapon

    [Reply]

  31. Kadomi Says:

    Aargh, Nethershrike has been vendor-sold for months, but lately the pulling speed of my GBKD has been driving me mad. Thanks for the pointer. Maybe I snag Nightstrike sometime when I run another bunch of people through MagT.

    [Reply]

  32. Andrius Says:

    I like pulling with my heavy dps bow from the Prince due to the initial higher hit=more threat, but I carry a throwing weapon with me just for those moments I need more accurate, fast pulling or if I run out of ammo (yes, it’s happened at least twice).

    [Reply]

  33. Tank&Spank Says:

    Can someone link a proper macro for me pls. I have tried making one myself but it wont work. I want to make a pulling macro that:

    1) Equippes my throwing weapon (Merciless Gladiator’s War Edge)
    2) Throws
    3) Equippes my Gyro-Balanced Khorium Destroyer

    This should give me a fast pull and then let me have the stamina from the gun during the fight, right?

    [Reply]

  34. Arvernien Says:

    I got the Xavian Stiletto from Illhoof as a consolation prize for not getting anything else on a Karazhan run. I find it’s a great tool when soloing or when I’m not tanking and need to increase my DPS. The speed on the throw is a huge plus when pulling patrols.

    [Reply]

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