The 1st thing I Command you to do!
When you log on today, there’s going to be all kinds of things to do. Here’s something easy to start with, get this:
…and if you’re wondering what other Minor Glyphs to combine it with, they should be Glyph of Bloodrage and Glyph of Thunder Clap.
Happy Patch Day ![]()
August 4th, 2009 at 8:15 am
That is a sweet sweet glyph!!
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August 4th, 2009 at 8:25 am
Oh, hey…patch day…how disappointing. They did some good things to start making us more competitive…perhaps we won’t be far and away the worst tank now…but I’m definitely HUGELY disappointed that our AoE threat has not been addressed at all in this patch.
It just makes me shake my head.
and damn…it’s going to be hard to get rid of that minor glyph of charge…those extra 5 yards were nice.
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August 4th, 2009 at 8:29 am
Gotta agree with tPaste, I’m definitely dropping Glyph of Bloodrage for Glyph of Charge. The extra mobility is really, really nice. Way more so then saving a couple of health points that are going to get topped off nearly instantly.
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Veneretio reply on August 4, 2009 8:58 am:
Don’t say I didn’t warn you when that little bit of health being healed results in mobs running for your healer at the start of a pull since a hot ticked
I won’t deny though that the Charge glyph is a fair move. A few fights it’ll be far better for, but the majority I’d say you’re better off with the small advantage of the Bloodrage glyph.
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Cleaved reply on August 4, 2009 11:45 am:
Picking up Glyph of Command will depend on Raid Composition.
If you have a Fury Warrior putting up Commanding, then you don’t need to worry with it.
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Veneretio reply on August 4, 2009 12:05 pm:
True, true. Very good point.
Cleaved reply on August 4, 2009 12:25 pm:
Now… my dilemma is figuring out if Glyph of Devastate is worth taking over my Heroic Strike Glyph. I like to spam Heroic Strike and also get some rage back. However, the Threat-per-Rage ratio should be going up on Devastate, eh? If 2 Devastates per swing is a lot more threat, it may be worth more than 10 rage back on Heroic Strike Crit. Though it has served me well thus far.
Veneretio reply on August 4, 2009 12:40 pm:
Ya personally, I prefer the Devastate Glyph over the Heroic Strike one, but that’s more because I like getting to 5 Sunders ASAP than anything else. Although the extra threat even at 5 is really nice.
Cornfedhick reply on August 4, 2009 12:22 pm:
Wasn’t there a post a while back about double potting…taking a potion before getting in combat? So any damage you take is going to be mitigated a bit anyways making a heal less necessary. Also, since most healing, other than druids, are reactionary anyways, so you’re going to you will probably have gotten at least a TC and/or SW in before the healer can even get close to getting heal aggro unless they are noobs and throw the big nuke heal on you first thing. There is always enraged regeneration and the racial HoT if you’re Dranei.
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August 4th, 2009 at 8:29 am
D’oh! I of course meant drop Glyph of Bloodrage for Glyph of Command. D:
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August 4th, 2009 at 8:52 am
To be fair tPaste…buffing Devestate IS buffing our AOE tanking. Not as much as I’d like, but it will certainly help.
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tPaste reply on August 4, 2009 9:19 am:
Sorta…when I’m targeting through to different mobs Dev only goes on about 1 of 4 targets AT MOST…because I’ll hit TC and Shockwave every time they’re up and then prioritize SS and Rev over Dev (and still will) when I tab/click through…between TCs you’ll get about 1 of each (assuming S&B doesn’t proc) maybe…MAYBE, because I find tabbing or clicking on occasion I only get 2 if I need to adjust my positioning because I’m technically slightly out of Melee range for a mob. Generally I find myself doing devastate very very little in AoE, and I don’t see that changing much…so, likewise, I don’t see this as very much of an AoE threat improvement.
I mean, do I have the wrong approach to AoE tanking?
Please, I farking hate AoE tanking usually, so any tips you guys got by all means.
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Veneretio reply on August 4, 2009 9:46 am:
Our burst threat is really strong, our sustained threat is really weak. However, I can’t say I’ve encountered any boss situations where that’s hindered me, if it did then I’d have tested the Glyph of Shockwave by now which I haven’t. If you’re especially considered with AOE dps/tps, that’d be the first place I’d start.
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tPaste reply on August 4, 2009 10:17 am:
I’ve tried that Glyph…right around when dual specs were first introduced…it’s a fine glyph and seemed worth it…but it’s definitely not the answer.
tPaste reply on August 4, 2009 10:32 am:
I guess my main gripe is our DPS acts on trash like there is a Prot Pally there…regardless of whether or not there is a Prot Pally there.
So, you might say “it’s only trash”, but you have a wipe or two because mobs are flying all over the place and it significantly slows down your raid.
Then, you might say “well they need to not dps so hard” or “they need to be better”…and I’d agree, and I wish they were…but in reality there is more of them than there is of me and it only takes one or two of them to be on “auto pilot” or not really paying attention because “it’s only trash” to start pulling the wrong mob and it can really gum up the works.
It just disappoints me that there is an aspect of the game that we’ve lagged behind BADLY on for over 9 months and despite getting a patch where some important things were addressed, they AGAIN missed this huge thing.
Namthe reply on August 4, 2009 10:43 am:
I’d argue that your situation is the only way that your raid will learn. Let them die a few times! All it costs is a dps repair bill on their part and a touch of humility for those who keep dying.
Seriously, much like when the dps stand in fire, there are times when they die and it’s their own fault. You’re no less of a tank just because you’re not a paladin.
I’d also argue that for any pack which takes long enough to AoE that DPS are pulling off you left right and centre, single target nuking is really the way you should go. AoE really isn’t the universal panacea that some raids want it to be.
tPaste reply on August 4, 2009 11:22 am:
I do let them die…doesn’t help, and often ends up with healers dead and a potential wipe.
======You said====
I’d also argue that for any pack which takes long enough to AoE that DPS are pulling off you left right and centre, single target nuking is really the way you should go. AoE really isn’t the universal panacea that some raids want it to be.
======
I can’t agree, if it can be done fine with a pally it should be able to be done fine without. That’s simply not the case.
In the past GC has said they wanted to get away from sentiments like “Just have the Pally do it” when it came to AoE tanking. They aren’t there yet.
Cleaved reply on August 4, 2009 11:22 am:
Simple solution… let them die. If a Ranged DPS or any kind of DPS keeps going ballistic on AOE DPS for Trash, I warn them once or twice. After that, I let them die. When they bitch about it, the Raid Leader tells them to stop being goons.
There are 2 ways this works… Repair bills climb high enough that they pump the breaks a bit, or they lose DPS on the meters, because they realize they do about 0.0 DPS eating dirt.
On fights where there is no taunting to be done, and we’ve had issues with people ripping aggro and such, I will just remove Taunt from my bar, and tell them I’m doing so.
Works for me.
Namthe reply on August 4, 2009 12:43 pm:
Naxx made people lazy. In Naxx, anyone could aoe tank pretty much any pull with a minimum of effort, which led to the attitude that everything should be AoE tanked.
The pulls you’re referring to are, in my mind, there. I have no problem tanking genuine AoE packs in Ulduar (or anywhere else for that matter), nor do the other 2 prot warriors I regularly raid with.
It’s the attitude that isn’t there yet. Different classes have different tanking styles and it’s *everyone*’s job to know this and take it into account. The “just AoE everything” approach genuinely doesn’t work in a nunber of places, such as Freya’s room, and the number of pulls you’ll be able to do in Icecrown like that are even smaller.
Namthe reply on August 4, 2009 12:44 pm:
…if everyone could tank everything in the same way, what would the point of having four tank classes be?
Cleaved reply on August 4, 2009 2:05 pm:
I tank AOE groups just fine. It’s when we begin the pull and I touch the first mob, and a maelstrom of unholy hell is unleashed right as I reach that mob… that it’s an issue. DPS get impatient, and DPS just 1-2 seconds too soon. It doesn’t take more than a Shockwave and Thunderclap to pickup all the mobs, then building threat is cake, if DPS hold off for just 1-2 seconds.
If they die, it is their fault, don’t blame a tank that is assigned to pickup 5 mobs at once with a threat window of .05 seconds
tPaste reply on August 4, 2009 3:47 pm:
=====From : Namthe
…if everyone could tank everything in the same way, what would the point of having four tank classes be?
================
I don’t see how giving Warriors comparable AoE threat to the other tanking classes makes it such that “everyone could tank everything in the same way”. I’m not asking for Consecrate here.
It’s not about making all tanks the same, it’s about making warriors not be clearly inferior in certain aspects of tanking.
Also, just because there wasn’t as much pure AoE in Ulduar doesn’t mean there there won’t be going forward. I’m thinking something like Felmyst where it basically rained skeletons out of her breath in phase 2…if an encounter has that add mechanic in a future instance (One where there’s a LARGE amount of adds that continually spawn over time - not at once) we’re going to be the worst tank to deal with it, period. It doesn’t need to be that way. It shouldn’t be that way.
Belak reply on August 5, 2009 4:21 am:
Agreed, tPaste. One of my least favorite parts of Ulduar as a Warrior tank are the snow piles on the way to Hodir that spawn Jormunger worms.
If they all spawned at once, I’d have no problem grabbing them. Our druid tank just spams swipe. A pally or DK simply drops consecrate or DnD. I have to individually target each one as it pops out and hope I get a solid enough hit on it to stick it to me before the next comes out. And even then, if the dps opens up with AOE before I’ve got them all, it’s a fiasco.
A little parity in that department would be VERY nice.
August 4th, 2009 at 11:31 am
One of the few minor glyphs worth having for prots!
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August 4th, 2009 at 12:02 pm
I’ll be sporting TC, charge, and Command. as for HoTs ticking, unless I have immediately charged in, by the time I run in, the HoT has healed the damage I took from hitting Bloodrage.
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Veneretio reply on August 4, 2009 12:11 pm:
That’s the point of why it can be a bad thing. That heal generates threat. It can cause mobs to go racing towards healers when you can’t immediately generate threat on all mobs you’re in combat with.
Which isn’t an OMG huge issue, but it’s something to be aware of if you suddenly see this start happening and are wondering why.
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August 4th, 2009 at 12:20 pm
My predictions for the first things i’ll be doing on patch day:
Authenticating…
Authenticating…
Log on
World Server is down
..one week later, buy glyph of command
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Cleaved reply on August 4, 2009 12:21 pm:
Patch 3.2.1 will be released next Tuesday, to fix all the crap they break with patch 3.2
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August 4th, 2009 at 12:41 pm
It’s times like this i question the logic of raiding once a week on Tuesdays lol. And me getting home from work 30 mins prior to the raid start time.
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Veneretio reply on August 4, 2009 12:50 pm:
Ya, having any raid on Tuesday is foolish. It’s even more foolish if it’s your only raid day.
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Zalgosh reply on August 4, 2009 12:55 pm:
My guild’s raid days are Tuesday and Wednesday, just cause that’s what works for most people (we occasionally will do cleanup on Sundays, if needed/enough people ar on) so it does kind of suck on major patches.
Although, we take this into account and pretty much expect the servers/instance portals to be down on patch days. Its fine with me though, cause my priest and warrior alts could use some love. (and my druid, and my mage, etc)
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August 4th, 2009 at 1:22 pm
currently im having this issue, i have 2 points in shield spec, but ofc want to make that 5 points when 3.2 hits europe (wednesdays) and since devastate will be buffed 3/3 in imp thunderclap seems like the most truly points to move,
Note: this is for my 15/5/51 specc.
and how important are those 2 points in cruelty? and the is puncture worth picking since the devastate is improved?
and whatabout HS glyph vs Devastate Glyph? usually fights isnt bout early burst in my guild as we have usually 2 rogues and 2 hunters in our setup, but is devastate still worth picking?
/H
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August 4th, 2009 at 1:50 pm
wow, i didn’t even know this was coming. however, i am definitely dropping bloodrage for it.
i tanked for awhile with battle instead of bloodrage for easy content, and i never had a problem with initial healing agro. i think my healers are smart enough to not throw hots on me before a pull… in fact, i think most good healers figured that out years ago…
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Zalgosh reply on August 4, 2009 1:54 pm:
Actually, a lot of healers think its nice to hot the tank up before he pulls the boss, especially if the tank needs to position the boss somewhere. Although, when its a boss pull, the tank is much more able to pick him up and not worry about the hot heals then on a random multi mob trash pull.
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Veneretio reply on August 4, 2009 1:57 pm:
The HoT issue really is about multi-mob pulls, for Bosses, we’ll be initiating the pull with Heroic Throw anyway so it’s nice to have the cushion of HoTs.
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Zalgosh reply on August 5, 2009 5:26 am:
Yeah, I worded that poorly. I mean that its harder to pick up all the mobs, especially if hots are ticking, as compared to just a single boss, where it doesn’t matter if hots are on you at the start.
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marklar reply on August 11, 2009 11:07 am:
i’m still dropping bloodrage. being a draenei, i’ll put my own HOT on
if i can’t manage to out-threat my healer on the pull (even multi-mob), i’ve got bigger problems…
now the only problem is finding the damn glyph - a week since patch and none on AH, and no guildies have discovered it
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Meatgazer reply on August 11, 2009 11:12 am:
If any of your guildies have had inscription for a long time, they just need to bust out the moonglow ink and do a minor inscription research. Most people don’t do it, but I always do each research at least once after each patch, to make sure there wasn’t something that didn’t make the patch notes.
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August 4th, 2009 at 2:01 pm
I think I’m gonna try dropping the bloodrage glyph. I’ll just macro my Lifeblood ability from herbalism to bloodrage, and see how that works, when, finally, this patch is finished tonight.
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August 4th, 2009 at 3:32 pm
The first thing I’ll be doing is changing my tauren’s skin colour! (Get out of here you alliance dogs!) Aside from that, picking up this glyph along with epic gem patterns are also high on the list - then it’s off to raid the colliseum.
Again, as people mentioned I think I’ll be better off dropping glyph of bloodrage (or even glyph of TC in my single target build) rather than charge. Once you’ve specced booming voice, you realise the benefits of extra time on your shouts (and it is incredible), I don’t think I could life without this glyph once I get it :D.
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August 4th, 2009 at 5:01 pm
I’ll be dropping Bloodrage. I really, really would not want to readjust my burned-in instincts on how far I can charge (or thunderclap, for that matter).
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August 5th, 2009 at 1:33 am
We Prot-Warriors are so lucky with our minor Glyphs!
I have a lot of high-lvl alts who sport useless minors simply because there are hardly any good ones! (Druid comes to mind first, but there are other classes too who lack really helpfull Minors!)
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August 5th, 2009 at 1:59 am
Anyone have any luck finding this? Im under the impression it didn’t make it to the live servers this week with patch 3.2. All 3 inscribers I know who have full research sets couldn’t research this glyph or learn it from a trainer.
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Veneretio reply on August 5, 2009 7:34 am:
Unfortunately, I think you’re right. That’ll teach me to write before actually having the item.
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Vomitose reply on August 5, 2009 8:45 am:
You need to do another Minor Inscription Research to learn the glyph.
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Veneretio reply on August 5, 2009 11:03 am:
LOL Thanks. Red text gone. I hate writing around patches.
August 5th, 2009 at 5:59 am
Just make sure your priests and druids don’t hot you. Ask your shamans to earth shield you and priests to PoM you… Hit blood rage, get those 2 and those 2 heals will count towards your aggro.
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robkid reply on August 5, 2009 6:40 am:
Nope, this was changed back in 3.0.2. ES and PoM threat now counts against the shaman/priest. There was a long thread about it on tankspot at the time, and wowwiki was updated with the details (at least on the ES page).
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Zalgosh reply on August 5, 2009 7:08 am:
Earthshield’s heal (and I’m assuming PoM as well) contributes to the healer’s threat, as far as I know.
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August 5th, 2009 at 9:10 am
euh it DID make live
I just discovered it on my lock O.o
and gave it to my warr
Will armory when it updates for me
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August 5th, 2009 at 9:40 am
The glyph is live.
However it must be researched like all the other minors.
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Fently reply on August 5, 2009 11:16 am:
3 people I know attempted to research to learn this - it did not work. I really don’t think it went live.
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IsIkke reply on August 5, 2009 12:59 pm:
I can assure you it’s live. I’ll post a screenshot in a sec.. my homePC hasn’t got the patch yet.. *downloading*
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IsIkke reply on August 5, 2009 1:00 pm:
oh added to that: maybe they haven’t discovered all minor glyphs yet? my lock has them all.. and seeing glyph of commanding is only glyph added today it was like a 100% chance I got it
IsIkke reply on August 5, 2009 1:34 pm:
http://tinyurl.com/myj96k
there ya go
Veneretio reply on August 5, 2009 2:35 pm:
Thanks for the confirmation
Btw… Survival spec should always have Improved Disciplines for 2 minutes Shield Walls!
August 6th, 2009 at 9:36 pm
Maybe I’m missing something here. All this glyph does is save 10 rage and 1 GCD every two minutes. What’s the big deal?
Seems to me that the top 3 minor glyphs are charge, bloodrage and thunderclap. The extra 5 yards makes a big difference if you are using the charge/intercept/intervene macro. Others here have already commented on the value of bloodrage and thunderclap so I’m not going to repeat the arguments.
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Veneretio reply on August 6, 2009 9:47 pm:
The big deal is people get out of range during a fight so every time you have to reapply it someone in the raid is potentially not getting the massive health benefit again.
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August 7th, 2009 at 8:56 am
I discovered it on my druid and have sold about 10 already at 23 gold a pop. Also sent it over to my warrior as well.
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Veneretio reply on August 7, 2009 9:43 am:
Ya, I bought 2 for 30g each. I probably could have waited a couple days and got it free from a guildie, but I’m not the patient type. 4 minutes in my Deep Wounds spec and 6 minutes in my Survival spec is really hax.
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August 10th, 2009 at 4:46 pm
Having played around with this properly now.
I LOVE IT! Possibly best minor glyph ever?
I do miss the extra 5 yards on my charge though.
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September 3rd, 2009 at 1:47 am
How the hell did I miss that this glyph was available?!
Thank you for pointing it out. I’ll get a guildy to craft one for me before my raid tonight
Cheers!
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