The New T10 Gloves and Chest
Unexpectedly, the Blizzard team has decided to let us in on the little secret of how things will be changing Tier-wise in the next minor patch.
Gloves Breakdown
(Old) Ymirjar Lord’s Handguards
1579 Armor
+81 Strength
+148 Stamina
Yellow Socket
Socket Bonus: +6 Stamina
Equip: Increases defense rating by 71.
Equip: Increases your dodge rating by 63.
Equip: Improves hit rating by 54.
(New) Ymirjar Lord’s Handguards
2461 Armor
+81 Strength
+148 Stamina
Yellow Socket
Socket Bonus: +6 Stamina
Equip: Increases defense rating by 71.
Equip: Improves hit rating by 54.
Change
+882 Armor
- 63 Dodge rating
Gauntlets of the Kraken
2658 Armor
+120 Strength
+157 Stamina
Red Socket
Yellow Socket
Socket Bonus: +9 Stamina
Equip: Increases defense rating by 63.
Equip: Increases your parry rating by 48.
Tier gloves vs Emblem gloves
+8 Defense rating
+54 Hit rating
-197 Armor
-39 Strength
-9 Stamina
-48 Parry rating
-Red Socket
Glove Thoughts
A 13 point item level difference means that the Tier gloves have a lot of ground to make up to be considered better. Kraken’s wasted itemization in Strength hurts it, but having a Stamina edge with an extra socket definitely slants things significantly in the Emblem piece’s favour. The avoidance advantage offered by the Kraken gloves swings things even further in it’s favour. The tier piece’s Hit advantage is nice from a threat standpoint, but hardly worth cheering over.
Ultimately, Gauntlets of the Kraken are still far superior to the Tier10 gloves and are likely to remain better survival-wise even once you have the item level 264 versions of the Tier10 gloves. The big question you’ll have to ask yourself is whether or not you want more survival or more threat and how much the set bonuses mean to you. On a fight that has a point where the more defensive cooldowns the better, the Tier gloves certainly become the better choice since they’ll allow you to get the 4 piece bonus without using the grossly inferior Tier10 legs.
Chest Breakdown
(Old) Ymirjar Lord’s Breastplate
2526 Armor
+144 Strength
+191 Stamina
Red Socket
Blue Socket
Socket Bonus: +9 Stamina
Equip: Increases defense rating by 76.
Equip: Increases your dodge rating by 68.
Equip: Increases your parry rating by 68.
(New) Ymirjar Lord’s Breastplate
3590 Armor
+144 Strength
+191 Stamina
Red Socket
Blue Socket
Socket Bonus: +9 Stamina
Equip: Increases your dodge rating by 60.
Equip: Increases your parry rating by 76.
Change
+1064 Armor
+8 Parry rating
-8 Dodge rating
- 76 Defense rating
Cataclysmic Chestguard
3817 Armor
+123 Strength
+207 Stamina
Yellow Socket
Blue Socket
Red Socket
Socket Bonus: +12 Stamina
Equip: Increases defense rating by 108.
Equip: Increases your expertise rating by 82.
Tier chest vs Emblem chest
+21 Strength
+60 Dodge rating
+76 Parry rating
-227 Armor
-16 Stamina
-108 Defese rating
-82 Expertise rating
-Yellow Socket
Chest Thoughts
The Emblem chest offers a lot of everything we’d rather have. It’s way better threat-wise and pretty similar survival-wise with the benefit of being survival oriented towards Effective Health rather than Avoidance. The Tier chest sadly is itemized more towards Strength which is always a bad thing. I think it’s safe to say the item level 264 Tier chest will have similar Armor and Stamina levels. If we’re lucky, it’ll gain a socket too. It’ll definitely be worth using the 264 Tier chest when going for the 4 piece set bonus, but I think that’s about the only time you’ll want to use it.
There’s a very real concern though regarding the massive Defense difference. The crafted legs and boots already have no Defense on them. This could mean that in order for 10 man raiders to complete the 4 piece bonus that they’ll have to drop the crafted boots. This really starts to muddy the waters since that means 10 man raiders will have to use 3 pieces that are 13 levels lower item level wise (boots, chest, gloves) in order to complete the 4 piece set bonus. It becomes questionable at this point whether it’s even worth using the 4 piece bonus.
Overall Thoughts
I still really like this change. I think it’ll be a really positive change for 25 man raiders allowing them to actually justify the use of their 4 piece Tier 10 set bonus. Even though eventually, I think you’ll use the upgraded Tier chest on everything challenging you face, it’s definitely the last piece you’ll want to pick up and really only once you can upgrade it immediately. So, I’d still pick up the Emblem chest first since you’ll use it for any fight that requires more threat/dps or really any fight that doesn’t warrant the 4 piece bonus. The Tier gloves are the more exciting change as you’ll be happy to use them even before having a chance to upgrade them. Having them will allow you to complete your 2 piece bonus while using a helm you’ve picked up out of ICC25.
10 man raiders are pretty unaffected by this change. I just don’t think you want to even consider wearing the Tier chest. It’s less appealing threat and survival wise not to mention completely devoid of Defense rating. The 251 Tier gloves may be a bit enticing now especially to those of you that love Hit rating, but I still think it’s not worth it.
Remember too that with the new patch comes a new PvP boss. Notoriously, these bosses have always dropped the legs and gloves. The legs should not excite you and you really shouldn’t be using them unless you haven’t got around to crafting the amazing Pillars of Might yet. Certainly don’t think that you can just skip the crafted legs because you managed to grab the Tier legs. The gloves are really what you’re crossing your fingers for especially 10 man folk since you’ll be able to sneak into 25 man pugs of the place for a shot at the better pair. 25 man raiders are likely still better off just outright buying the Tier gloves since once upgraded they should prove to be an excellent piece and an easy way to always have the 2 piece bonus.
So, in the end, a nice change, but those of you that already picked up some of the Emblem rewards shouldn’t be too beaten up about it. Both Emblem pieces are still really solid.
January 26th, 2010 at 5:56 pm
Do you think we need to gear for threat as much with the buff to damage of Dev and threat of SS. I think I will focus on survival.
Protection
* Devastate: Damage is increased to 120% (Up from 100%)
* Shield Slam: Damage increment from block value decreased, and starts to decrease from lower block value. If your gear is almost High-end, players won’t really recognize the change. In addition, threat generated by Shield Slam is increased by 30%
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Veneretio reply on January 26, 2010 6:31 pm:
I’ve always felt that gearing for survival on progression content was the best approach and I agree that the buff to Devastate just makes it that much easier to justify. (especially if you’re sporting the T10 2 piece set bonus as well)
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January 26th, 2010 at 6:07 pm
Tier helm and shoulders are still the way to go for the t10.264 bonus no? Near as I can tell for 25normal raiders this doesn’t change the priority much at all. Very perplexing. What am I missing here?
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Veneretio reply on January 26, 2010 6:47 pm:
There is a pretty nice helm off Deathwhisperer25 that a lot of folk use: Broken Ram Skull Helm. They may opt for it with the Tier 10 Shoulders and Gloves. I do agree though that it’s better to just stick with Tier 10 Helm and Shoulders and use the Emblem gloves.
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mister six reply on January 26, 2010 8:03 pm:
Oh, it’s a great hat. Don’t get me wrong. I just figure this doesn’t change the order you suggested initially.
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January 26th, 2010 at 9:24 pm
Gauntlets of the Kraken got changed too:
I forgot to add that Gauntlets of the Kraken are changing slightly as well:
Current Vendor Armor
Gauntlets of the Kraken
2308 Armor
120 Strength
157 Stamina
Red Socket
Yellow Socket
Socket Bonus: +9 Stamina
Equip: Increases defense rating by 63.
Equip: Increases your parry rating by 63.
Updated Vendor Armor
Gauntlets of the Kraken
2658 Armor
120 Strength
157 Stamina
Red Socket
Yellow Socket
Socket Bonus: +9 Stamina
Equip: Increases defense rating by 63.
Equip: Increases your parry rating by 48.
this is from: http://forums.worldofwarcraft.com/thread.html?topicId=22748757488&sid=1&pageNo=15#296
[Reply]
Veneretio reply on January 26, 2010 10:47 pm:
Ya, the post uses the new kraken gloves.
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Nimchip reply on January 26, 2010 11:25 pm:
Ok cool, sorry about that.
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Moodana reply on January 27, 2010 9:23 am:
do the gloves update if you have already purchased them?
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Veneretio reply on January 27, 2010 4:10 pm:
Absolutely.
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January 27th, 2010 at 1:29 am
How to manage general lack of expertise on this gear level?
I cannot give up on expertise that will come with emblems chest, and expecting boots from Valithria when she became available. But unfortunately it seams that’s all “available” from 25N.
Yes I know there are 2 good pieces from 10N but only when 10H comes out we will really be able to have comparable pieces. I moved from Regal to Guardian dreadstone for this gear level but it really doesn’t look like we are going to be soon in good expertise level above 30.
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Dread reply on January 27, 2010 6:01 am:
You shouldn’t worry about expertise. From a threat standpoint, get a MD and a TotT at the pull and then just worry about hitting your buttons right. The risk of a parry gib so far is very low, the bosses who do hit like a bunny, and the bosses who don’t….don’t. Even being softcapped takes a back seat to effective health. Hit can be taken care of with glyph of taunt as well.
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January 27th, 2010 at 6:23 am
Hmmm. I just run 10 mans on my tank, I crafted the boots already and am close to getting the Pillars of Might. I have the emblem gloves and belt. Point being I won’t be picking up the tier chest, as you point out it’s inferior to the emblem one, and I can’t afford the defence loss. So I for one won’t be getting my 4 piece bonus. In fact I’ll likely only be getting the T10 Helm and Shoulders.
This isn’t anything new though. I never got the T9 4 piece either, the offset emblem helm and shoulders were just far better than the conquest tier equivalent pieces. Even of the pieces I did bother using, the T9 legs were awful in particular; I was using Arcaheadas’ Lost Legplates on any progression fight, they were just better itemised in every way. Thankfully I got Saurfang’s legs the week after so that it no longer a problem.
I haven’t had a 4 piece tier bonus since Ulduar, which is fine by me because since the OP T8 4 piece, subsequent 4 pieces have seemed “meh” at best.
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January 27th, 2010 at 6:54 am
Well the only helm in ICC 25 that drops is the one with hit, making the shoulders from gunship a superior choice, I think I am going to use the tier 10 hands/head. Currently there is no comparable piece in ICC 25 to our tier helm, we have the one off death whisper but having hit on it, I would rather have the tier one myself. Now if you use the 25 gunship shoulders, you loose a very small amount of avoidance, 8 parry, and a small amount of stam, 12, for a socket, tossing a def/stam gem in for the 9 stam bonus, you gain 12 stam, and a very small amount of avoidance. If you go with the tier gloves compared to the kraken, they will have the same amount of armor, the tier gloves will have a bit more stam and hit, and the kracken gloves will have a very small amount of avoidance on them, I mean the tier already have more defense and they are only 251, and 1 socket. Meaning you will loose between 10-15 stam, and a small amount of avoidance, and gain some hit. Which means overall the head/gloves combo will give you hit, about the same amount of stam, you will loose just as much if you took the tier shoulders over the gunship ones, and you will loose a small amount of avoidance, you actually might loose stam if you match the socket bonus for the gunship shoulders though, which is better imo.
So essentially if you take the head/gloves you gain hit, and loose a negligible amount of avoidance.
[Reply]
Dread reply on January 27, 2010 9:27 am:
TBH you don’t need to look for hit or expertise anywhere, so you’re better off looking for survivability in effective health. Threat is more determined by rotation and spec rather than gear. Toss an MD at the beginning of the fight, hit your buttons right, and glyph taunt if it’s a taunt fight.
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Shadamehr reply on January 27, 2010 12:09 pm:
Hmm. Call me old fashioned but I like to generate my own threat, which means not being reliant on MD or ToT. And hitting the buttons right counts for little if the attack doesn’t land. Then again I’ve never been an advocate of stacking stamina in every slot either.
I agree with your point on hit, though personally I don’t like falling beneath 200 rating. Expertise though? Can’t get enough of that stuff, since it pulls double duty as threat and mitigation.
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Dread reply on January 27, 2010 12:19 pm:
I’m not saying you need an MD off the start, but it will be an extra guarantee. For any raid with a clue, threat is never an issue.
Bhig reply on January 27, 2010 4:32 pm:
What are the numbers like for expertise as a mitigation stat?
I’m almost at hard cap (that’ll change as I get some of the new gear though) and personally I like the idea that every move I do pretty much lands. Nothing dodged, very little parried, and only the odd miss.
I still ask the rogues and hunters to do their part, but that’s just the safety margin.
On another note, while doing the weekly (Lord Jaraxxus for us) I almost lost threat mid fight due to lack of rage….
Why is it that warriors can get worse at tanking the higher their relative gear level to the instance? That’s just retarded…
Dread reply on January 28, 2010 5:57 am:
Bhig I’d suggest reading Xav’s old report on Generating “The Threat”. It’s over on tankspot. Outdated gear and whatnot, but the theory holds sound. Also I took revenge off my talents and rotation and have been doing great. Also, vigilance the hunter on anything that’s not taunt-sensitive.
Pachi reply on January 28, 2010 6:02 am:
Well my point is, if you pick the tier helm/hands/gunship shoulders you will gain ~50 hit. If you pick the helm/shoulders/kracken gloves you will gain somewhere in the neighborhood of 15ish parry rating worth of avoidance. The armor and stamina will not change based on your choice. So your EH will be the same, its a strait up choice between a very small amount avoidance and a decent chunk of hit. Ill take the chunk of hit.
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Dread reply on January 28, 2010 8:47 am:
I’d have to see a closer analysis but it depends. 50ish hit or 20% damage on two abilities? Plus don’t forget there’s decent hit on the crafted boots and the boe rifle as well. In full ICC gear if you’re going from 2% to 3.5% hit the difference doesn’t seem that big, hypothetical numbers of course.
Pachi reply on February 1, 2010 10:07 am:
You also get the 2 set bonus. I am saying if you are going for the 2 set bonus, there are 3 pieces you can pick up, shoulders, head, and hands. The head does not have a comparable piece in ICC, unless the LK drops one, so I was doing a comparison between getting the shoulders or getting the gloves. I have come to the conclusion that if you pick up the t 10 hands and get the gunship shoulders you gain ~50 hit, if you pick up the head/shoulders and get the kracken gauntlets, you will gain a very small amount of avoidance, probably around 15-20 parry rating worth of avoidance.
January 27th, 2010 at 12:41 pm
I haven’t seen this mentioned yet, so for clarifications sake I’ll ask…
When is this minor patch being released? Secondly, are the t10 peices we’ve already purchased going to be automatically updated to the new versions or are they going to stay the same as they currently are? Also, if they are going to stay the same, does anyone know if there are plans to allow us to swap one version of the t10 in for the updated version, or are we going to just be stuck with whatever we’ve purchased so far??
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Veneretio reply on January 27, 2010 4:14 pm:
They’ll absolutely change to the new versions instantly without any need to swap them. This patch was theorized to be coming out yesterday, but for whatever reason, it got pushed back, so it’s likely it’ll be out this Tuesday instead.
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Desmurick reply on February 1, 2010 12:41 pm:
I’m glad that they’ll auto update. One thing I forgot to ask, however, is will they auto update AND keep the same gems/enchant on them? Or will those need to be replaced? I ask because I finally have enough to get my 2nd tier 10 and I’m eyeing the chest peice, but I don’t want to get it and gem it only to find that I wake up tomorrow needing to aquire more epic gems….
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January 27th, 2010 at 2:53 pm
oy, I really have to look at gear now… I just bought the 10.25 chest, and I swear, if they’re making the badge gear now BETTER than the tier stuff, i’m about at my wit’s end.
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Veneretio reply on January 27, 2010 4:15 pm:
The Emblem gear has always been way, way better. The change makes the Tier gear closer than it once was.
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Vilhelmriker (Lothar Server) reply on January 27, 2010 5:02 pm:
Ven, you’ve always been a bonus armor fan, but I feel this time, they’re sacrificing too much avoidance to the armor gods.
63 dodge rating is roughly 1.5% dodge. I lose that to gain what, 800, 900 armor?
is this really a fair deal???
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Kobeathris reply on January 27, 2010 5:57 pm:
I just looked at a log from last week’s festergut, I stack armor the other tank doesn’t
I took more overall damage, but here is the important line
Average melee
Me - 20478
Him - 26878
If you were a healer, which would you rather heal?
Vilhelmriker (Lothar Server) reply on January 28, 2010 10:15 am:
ok, what are your %’s for comparison?
Kobeathris reply on January 28, 2010 10:45 am:
From the Armory, I am at 67ish% unbuffed.
The other tank is at 63.5%
He has about 4k more health then me.
blackmambism reply on January 28, 2010 2:06 pm:
festergut’s probably not a good fight to look at those kind of stats with, as you’ll be tanking him for different amounts of times across his 3 inhales
Kobeathris reply on January 28, 2010 2:32 pm:
That’s a good point, though I don’t think it really matters that much. I take start to second inhale, other tank taunts, and takes 3rd inhale, then it resets, I taunt back around about the second inhale, take all of the third, then it resets and shortly after, the boss dies.
Same night, Marrowgar, saberlash:
Me - 13807
Him - 15661
Obviously, that’s a much smaller hit, so the value of the armor is lower, which is the main reason I chose fester first, cause he has nice big hits.
January 30th, 2010 at 2:49 pm
I never quite understood why Strength was a bad itemization stat. Also, I had originally bought the tier gloves as my first piece of emblem gear, followed by the helm. I dreaded the decision, because I realized I should’ve bought the shoulders first. However, I asked for a refund of my badges for my gloves, using the upcoming changes to the gloves as a platform, and was refunded this morning. Now, I’m second-guessing that choice.
Aside from all of that, I feel like I’ve lost track of the weights of the tanking stats. In earlier content patches, I’m sure that a pair of gloves with only hit and defense would be laughed at, even with the excess armor, unless it makes up for what the gloves lack in avoidance.
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February 10th, 2010 at 1:06 pm
I’m confused now…. I’m 3rd warrior tank in my 25 man ICC, so I will be getting that gear only after the other 2 get geared up. I’m starting to get the 10 man ICC gear now. I have t9 gloves, and the 10man ICC chest, triumph badge helm/shoulders. No clue on my next frost emblem purchase now. I have 102 frost. My gut tells me to go with Ven’s list and get the Kraken gloves since this is the best ug. But the emblem chest is also an ug… I also love the 2p tier bonus. Any thoughts would be appriciated. Thx.
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February 13th, 2010 at 10:10 am
I haven’t been on wow for a while, but I have been keeping with the updates for when I do. I see that there was a grueling choice between the t10 chest vs. the emblem chest and I decided to check out the Armory to do a comparison of my own. First of I checked out the t10 to find that it has an impressive armor as well as avoidance stats (http://www.wowarmory.com/item-info.xml?i=51220). However this lack of defen. rating and gem slots. The emblem chest also had impressive armor, as well as defen. rating and expertise rating, with 3 gem slots (http://www.wowarmory.com/item-info.xml?i=50968). Now if you were to slap in 3 solid majestic zircon gems in the emblem chest you would have +297 stamina vs. +311 stamina(t10) with a small difference of 14 stam. Now the armor difference would be slight too (4100-3817=283 difference) especially if you are decently geared. Now if you were to enchant the chest with let’s say… Greater Defense the emblem chest would have a defen. rating total of 130 while the t10 would just have a flat defen. rating of 22. I will not consider super health as that is a health specific enchant but if you did apply it, the health difference would still be the equivalent of 14 less stam. from the emblem chest, which stated before was obsolete. So imo opinion the Cataclysmic
Chestgaurd is superior to the t10 in more ways than less. If you still wanted the 2pc. set bonus then I would go with the shoulders/hands. That is if you’re not strung on the gunship shoulders. Just my .02
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February 24th, 2010 at 11:05 pm
Hi,
Since I have picked up the items from Verns list Sentinel’s Winter Cloak, Verdigris Chain Belt, Gauntlets of the Kraken and Cataclysmic Chestguard. I was wondering what I should be replacing? I have the 264 shoulders from Gunship and currenly wearing a 245 helm. Im thinking the helm but not sure on what my next piece should be?
thanks
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