C02: The New 41 Point Talent Trees!

A.M.A.Z.I.N.G.

Long ago when Blue posts talked about wanting to make every talent attractive come Cataclysm, I had my doubts and with the old 76 point talent trees my doubts were probably justified. Enter the new 41 point trees though and it’s a whole new ball game. Obvious talents exist certainly, but everything (other than Safeguard of course) looks incredibly attractive. (and who knows… maybe Safeguard will be good this time around) Cookie cutter specs will eventually arise, but the way things are shaping up, there will be cause to even diverge from those depending on the fight.

Yes, I believe the world of really specing for the fight is back and double Prot specs have never looked so attractive. Here’s a couple stabs at what I’m considering come Cataclysm!

1. The MT Spec: 2/8/31
2. AOE Silliness: 8/2/31
3. Single-Target Threat: 0/8/33

47 Responses to “C02: The New 41 Point Talent Trees!”

  1. Zellviren Says:

    So, your choices are finally up; and yours look markedly similar to mine. I think the key is that there looks to be less of the “one way” mantra that happened in Cataclysm and this will have a significant impact on Glyph choices, too.

    All told, I think Protection warriors are spoiled and I reckon Mastery is going to be pretty compelling, too.

    Oh, yeah.

    First. :P

    [Reply]

    Zellviren reply on July 26, 2010 1:44 am:

    I had cached my own choices originally. -.-

    Looking over yours again, Vene, I’m not sure I agree with you.

    The MT Spec:

    Arms and Fury, I totally agree with you. But I’d consider extra chance of a critical block better than a bit more oomph from Incite, and talents such as Blood and Thunder/Thunderstruck look more trash orientated to me.

    The AoE Silliness:

    Impale only affects Slam, Mortal Strike and Overpower. Are you planning on using any of those? Armored to the Teeth still appears the better choice.

    Single Target Threat:

    The point in Shield Specialization could be put in Hold the Line while, also, the other point could be grabbed from… Vigilance. :O

    If you’re tanking the boss, your Vengeance is going to be stacked continuously anyway, meaning Vigilance isn’t the staple talent it once was.

    Overall…

    That’s the magic of these trees; so many things could be good and you’re using your own judgement and imagination to come up with something.

    Like you said, Vene - A.W.E.S.O.M.E.

    [Reply]

    Veneretio reply on July 26, 2010 3:11 am:

    Hold the Line may eventually be good as our gear progresses, but initially, I just don’t think a 10-15% chance of activating a 10% chance is worth it. Remember we don’t have Deflection anymore to start out Parry chance high early on.

    Ya, Impale picked up in the AOE spec was total fail. Fixed!

    Not sure if the link is glitching for you, but my Single Target spec does include Vigilance so you definitely don’t have to justify it to me :)

    [Reply]

    Kobeathris reply on July 26, 2010 5:39 am:

    Hold the line would actually be pretty good in your AOE build though, as if 3+ things are attacking you, it will still be up a lot even with a low parry chance, just drop Conc blow and vigilance for it, since neither screams AOE tanking anyway.

    Cleaved reply on July 26, 2010 4:39 pm:

    I think Vigilance is important if you are tanking trash that AOE DPS will pull off from time to time. Vigilance on the other Tank would give you constantly refreshing taunts, as well as AP for AOE TPS, when they take damage. Concussion blow is nice for stopping a caster in a group of multiple casters with Shockwave and/or other silences on cool, or stopping a running mob.
    However, all that being said… with the wealth of AOE talents taken, it is doubtful you would lose threat with ease. I think the points in Concussion Blow/Vigilance are better spent than points in a proc-talent.

    Zellviren reply on July 26, 2010 6:59 pm:

    See… Hold the line will see a higher parry chance with multiple mobs but, also, I get the feeling parry will be relatively high from the get-go. It’s a “feeling” and not a “certainty” because the budget points that are being saved with the removal of defence rating will have to be put somewhere. I’m not sure they’ll all go onto hit and/or expertise, or even most in mastery. We could well see warriors in a position where parry becomes more desirable than dodge due to this talent, in the same way armour was nicer than stamina due to Armored to the Teeth.

    Food for thought, certainly.

    Kobeathris reply on July 27, 2010 5:00 am:

    Honestly, unless they keep the same DR on Parry as it has now, I would rather have Parry than Dodge come Cataclysm anyway. 50% damage reduction on 2 hits is much better than 100% damage reduced on one as far as I am concerned.

    Veneretio reply on July 27, 2010 12:08 pm:

    I’m pretty sure they said a while ago that they were getting rid of the 2 hit 50% reduction Parry idea and just going back to regular old 1 hit 100% avoided Parry.

    Zellviren reply on July 27, 2010 12:30 pm:

    Aye, that was what I was given to understand. If I recall the statement exactly, it was along the lines of;

    “It just feels bad”.

    It was Xav from Premonition who first picked it up and the Calamitous Crab agreed. That said, with decent parry rating from gear in place of defence rating, 10 seconds of added critical strike/critical block sounds pretty good to me. :)

    Kobeathris reply on July 27, 2010 9:33 pm:

    Well that makes me a sand panda… although with how healing is supposed to be changing, 2 at 50 might not be as much of a boon as it would be now anyway.

    Threadjack - LK 25 Finally down!
    Sorry, had to.

  2. Vakimi Says:

    Is rend gonna be interesting finally? I had the feeling that it still doesn’t deserve a spot in my spec.

    Sure admitted Blood and Thunder looks good, for AoE tanking and I fully agree it deserves a spot there. Single target tanking I’d look at damage migitation.

    [Reply]

    Vakimi reply on July 26, 2010 2:15 am:

    Also note: Impale is changed, it has nothing to do with tanking now :P

    [Reply]

    Veneretio reply on July 26, 2010 3:18 am:

    I can’t find the link now, but I recall them saying that Blood and Thunder would refresh Rend whenever you Thunder Clapped. So I think the idea is that even in single target situations that we’ll apply an early Rend and use Thunder Clap to keep it up the whole fight.

    That said…

    Thunder Clap’s attack speed reduction debuff length has been upped to 30 seconds whereas Rend unglyphed only lasts 15 seconds. So, we’ll have to see how the numbers pan out, but it may still be the case that we won’t be using Rend on single targets if it’s not worth wasting a cooldown on Thunder Clap to refresh it.

    It’ll probably be the case that Rend will be worth it if you both spec and glyph into it, but personally, I’m not keen on that idea. I’d like to be able to keep my Arms points in Field Dressing whenever possible.

    [Reply]

    Kobeathris reply on July 26, 2010 5:19 am:

    I actually suspect it will depend on your spec. Lets suppose you have an AOE build and a MT build, but you are on a single target fight where damage/threat are your biggest concern. Thunderclap + Rend refresh + thunderstruck from your AOE spec might work out being the best use of a global, particularly if they change either rend or the glyph to front load a portion of the damage.

    [Reply]

    Vakimi reply on July 26, 2010 10:24 am:

    Hmm yeh about it being up 24/7 in a single target fight is something that slipped my mind indeed. But still, is it worth it? Aren’t the 2 points of more value somewhere else?

    Again rend isn’t really in my rotation atm, not even sure if that’s wise.. but my tps is good enough atm so, not missing it :P

    Also considering the new impending victory talent, I think War academy has a valid spot on the list actually, returning us to the good old deep wounds possibility. Which I actually would prefer as you then don’t have to rotate rend in.

    So returning to my question: IS rend finally useful?

    My person answer is: Nah, still not. Only in AoE situations now.

    Bringing me to this spec:

    http://cata.wowhead.com/talent#LRbhZbZIcGkbdbRou as AoE spec (yes from this post)

    http://cata.wowhead.com/talent#LG0bZhZIzhkrdrRou as main spec
    (MAJOR note: quickly done, so consider it WiP)

    Pachi reply on August 9, 2010 6:01 pm:

    Well, you wouldn’t use T clap to refresh rend at the 15 second mark anyway, you would just recast rend, rend has a lower rage cost then T calp does, Although with T clap you do get a bit of extra damage in, depending on how tight are rage is, it might not be worth the lackluster extra damage, if rend is worth rolling. In my opinion, I really don’t think its worth it, even IF it turns out to be a tps increase, the increase will probably be so minor it won’t be worth the 2 talent points, and they will probably be worth spent somewhere else, thats just my 2 cents.

    [Reply]

  3. Roarc Says:

    How do you justify Vigilance in a main-tank-situation? The taunt-refresh can in-deed be nice on tank-swapping fights, but is that worth a talent point? Perhaps it is. The second part of the talent is Vengance-transfer based on damage on the holder of vigilance - this sounds more or less like a pure old-tank talent to me (and IMO makes vigilance far less powerful than it is today). 

    Actually the whole idea of vigilance makes me wonder how blizzard will balance prot-warriors. It would be unfair to balance us with the talent active as this makes it a must have talent. On the other hand we’d be over-powered in the off-tank seat if it was a pure bonus. Time will tell, but as a main-tank ability I sort of question it. 

    [Reply]

    Kobeathris reply on July 26, 2010 5:31 am:

    Prot warriors always suffer worse than any other tank when they off tank, so I doubt a warrior with Vigilance will be overpowered in that role. We still won’t have access to revenge, and we still will have less rage than we normally do.

    That said, I like the new Vigilance much better than the old version. For me, the taunt refresh on tank swaps was the only thing useful about the old vigilance, and I always hated using it for that because of the 10% reduced threat. The new one lets me use it for that, while still not monkeying with threat, and makes my job easier if I am off tanking, that is all win for me.

    [Reply]

    Roarc reply on July 26, 2010 6:08 am:

    Well you see thinking like that is wrong at looking at the past. We’re looking at a new expansion here and blizzard has the power to do anything with the classes. Prot-warriors shouldn’t have to suffer any more than a DK, Paladin or Feral Druid in their non-tankig role. Then blizzard has done something wrong. The whole redoing of our class rage management (which is the key to failing when not being pounded by a 10 story boss) is our main issue. If we loose an abilies in this role such as revenge - fine, but we shouldn’t be as gimped as on live today. Then blizzard has failed again.

    To recap:
    - While tanking we should have more rage and more excess rage, i.e we can use more abilites such as Heroic Strike och enter Inner Rage more often.
    - While tanking we should be able to use certain abilites we can’t when not tanking - i.e. abilites based on being attack (or avoiding attacks) such as revenge and damage shield.
    - While NOT tanking we should still have sufficient rage for a more limited rotation. Even if we where required to stance-dance for this to work it would be vastly superior to live today (this is what Ferals do, it’s a decent solution that could be baked into our spec or what not if rage from dealing damage is to little).

    I do agree with you that the taunt-refresh of Vigilance is nice and it’s my primary use of it on live as well. I very much disagree people should still have the mentality “while not tanking a prot-warrior sucks”.

    [Reply]

    Onyxhorn reply on July 26, 2010 6:40 am:

    The loss of Revenge is a more significant loss to our TPS/DPS when we aren’t MT than any other tank class, including Rune Strike. That said, I don’t think it’s a huge deal on fights where you tank swap, which I’m sure we’ll have in Cata. The real benefit of Cata’s Vigilance is that when you DO have a tank swap fight, you won’t lose all of your Vengeance while you don’t have aggro, which would be absolutely devastating. Losing Revenge can be a significant concern on short enrage timer progression fights (BQL specifically comes to mind) where every little bit of raid damage helps, but whether we’re the weakest offensive tank when we don’t have aggro or not really shouldn’t be a gamebreaker under normal circumstances.

  4. Elimbras Says:

    Warriors will have one big advantage as offensive offtanks now : currently, that’s the only tank able to keep its vengeance stacks if not hit. Depending on vengeance, I can see it enough to compensate the loss of revenge.

    I really like the new “Hold the lines” talent. It’s 5% crit and 5% block per point, when you manage to parry. We need its uptime to have a meaningful comparison with Incite (which is 5% crit on some abilities, all time), but I would take it for aoe builds. Many mobs hitting you means more chances of parry, and the added block is icing on the cake then. Remember that in Cataclysm, we should struggle to stay alive during aoe tanking.

    The last unknown point for me is rage. Will we have too much rage ? Or desperately asking for more ? This will change the interest of a few points, including “Battle Trance vs Cruelty” (for MT spec, I guess we will take “blood craze”, and hence have 2 points in either Battle Trance or Cruelty. Both have a fairly weak effect on only shield slam… Rage consideration will also affect the need of block specialization. Looking at about 30% of block chance (as it seems to be, according blues), or even a bit more with hold the line, each point in shield specialization is 1.5 - 2 more rage per incoming blow (before avoidance).

    I’m in love with the new shield mastery and along the lines. And I don’t like impeding victory. Seems still fairly weak for me (that’s 5% heal every 6s (due to SS cd), during only the last 20% part of the fight (in fact, that’s only 15 - 17% of the time of the fight). Sure it will be useful sometimes, especially for bosses with an soft enrage around that time. But it seems weak and situational usually. If you survived for 80% of the fight, there is few reasons for you to die then.

    [Reply]

    Khordam reply on July 26, 2010 11:06 am:

    Last time I checked, Victory Rush was still Battle Stance/Berserker Stance. I don’t think Impending Victory is meant to be anything about raid tanking, anyway. It looks more like a levelling or PvP focused talent, in which cases we’re more likely to be outside of Defensive Stance.

    [Reply]

    Radhil reply on July 26, 2010 11:33 pm:

    Doesn’t make sense. If I’m levelling, I’m not in Defensive anyway, and things die quite fast enough to make Victory Rush available. If in a dungeon and Defensive, and it still didn’t work, then it’s a completely useless talent.

    PvP might make a bit of sense, but they’ve said so often they don’t want talents like that that I doubt it.

    So I’m pretty sure the proc will make it usable in Defensive, but I’m not in the beta to check.

    [Reply]

  5. alpha5099 Says:

    Although currently neither Wowhead or Wowtal are listing it this way, I’ve seen some iterations of these new talent specs where Shield Spec has been a pre-req for Shield Mastery. I dunno what the current status of that is; Shield Spec is currently a pretty boring talent, and one I don’t really want to take unless I have to. Hopefully Blizzard will give it a little bit more pizazz during the Beta.

    [Reply]

  6. Lindentree Says:

    I hope a spec without Thunderstruck is viable - I’d like to have the option to skip it. I feel like if I wanted an AoE ground effect, I would have rolled a paladin.

    I only have the one prot spec, but it’ll probably be something like http://cata.wowhead.com/talent#LMZGcZfMGkrdroou , with some lee points depending on how rage normalization goes. I see some lee on incite, shield spec, and damage shield in the prot tree; and battle trance and cruelty in fury.

    I’m really interested by Impending Victory - a self-heal that’s only usable when the enemy is likely in its soft enrage mode is a brilliant and potentially OP touch that may place warriors solidly in the “boss tank” category yet again come Cata.

    [Reply]

    Roarc reply on July 26, 2010 12:28 pm:

    I don’t see an issue skipping Thunderstruck, given it’s a great audition to the Prot-Warrior and still quite different to concecration or death and decay.

    [Reply]

    Roarc reply on July 26, 2010 12:28 pm:

    To add to that I don’t get why you’d skip it.

    [Reply]

    Veneretio reply on July 26, 2010 12:45 pm:

    Ya, I think it’s silly to skip a talent on principle. Which isn’t to say, I don’t agree that I feel it’s too Pally-ish. Blood and Thunder felt sufficient to me and had a Warrior feel to it so I liked it. I’m hoping they get rid of Thunderstruck (even though the name is sweet), but if they don’t I certainly won’t skip past it b/c I don’t want to feel like a Paladin.

    Cleaved reply on July 26, 2010 4:45 pm:

    I believe it should be looked at as less of a reason to roll a Pally, instead of the other way around “I should have rolled a Pally.”
    I don’t care if they give me abilities other tanks have, it just makes people less likely to bring those other tanks. Right now Pallies are all /faceroll and AFK TPS for the most part. I play every tank but a Druid, and in progression raid content (getting my DK into ICC a bit now). After playing those 3, I still prefer the Warrior because it feels like I am doing more and have more of a choice-based system instead of a ‘rotation.’ A lot of Pallies feel like they are hot shit with Ardent Defender, but for my Pally, I hate having a CD that auto-procs and I can’t control. All I’ve seen it do is allow healers to be lazy or cover up their mistakes… or a mistake made early blows that auto-CD and then it isn’t there when I actually need it.

    Furiat/Vege reply on July 27, 2010 2:53 am:

    I’m more of fan of Thunderstuck than Blood and Thunder I think.
    It’s on par with Tclap’s animation, first of all (which is probably the least important thing but hey!). Secondly, it helps directly with our probably biggest current AoE issue: endless strings of adds.
    With Cleave and Heroic Strike changes (we’ll be using them less than currently as I see it atm) it might be our the most reable AoE tool when Shockwave and TC are on cooldown,
    And it stays for those few seconds where we’ve Tclaped, so we can move from it and still get some threat on mobs that run through it.

    Blood and Thunder is just another threat/damage increase on Thunderclap, just indirect.

    thebitterfig reply on July 28, 2010 7:43 am:

    I think Thunderstruck would feel more warrior-ish if it was shorter, like 4 seconds max, and maybe only two seconds. The only problem I had with warrior AoE threat was the fairly timing-sensitive. Add waves coming in, so don’t hit TC too soon or else you won’t be able to get threat on that straggler. Target switching works fine, but he might have gibbed the healer if you’re a little too slow. Blood and Thunder, while awesome in the threat-numbers sense, doesn’t help in the threat-timing sense. Thunderstruck does, and is greatly appreciated for it. However, I don’t feel like I need to be a paladin or DK like tank, leaving really long ground-dots, and I’d be perfectly happy to just have like two/four ticks to beat healer aggro on the mobs which come in a half-second too late.

    To that end, I’m not 100% sure that 2/2 Thunderstruck will be needed. In AoE situations, you’ll be Tclapping on cooldown, and you’ll only really be getting something like 1 extra dot tick. On bosses, you’ll get the full five extra, since you’ll either be thunderclapping to refresh rend every 12-15 seconds, or you’ll be TC only to refresh the slow ever 25-30 seconds. However, it remains to be seen how much threat it’ll add, and it could be that the points would better be spent in other talents, like Incite and Hold the Line.

    To that end, I like Hold the Line. I guess we’ll how the uptime shakes down, but think of it this way. If 30% of your damage in a boss fight comes from Heroic Strike and Thunderclap, and you can maintain 30% uptime on 2/2 HtL on a boss fight, it works out about the same threat-wise as 2/3 Incite, with Hold the Line providing a mitigation benefit. Those are just totally made-up numbers, but I think the general idea is pretty clear. We’ll have to see how all the new rage mechanics play out, how much we use various abilities in tanking trash, tanking bosses, but myself, I’m leaning toward Hold the Line to start.

  7. Mortikei Says:

    Considering that if Field Dressing stacked with Blood Craze, then I feel this would be an acceptable all around tank spec http://cata.wowhead.com/talent#LMZGMZfRGkbdroRu. IF they did stack, then I feel that it would be significant enough to be a good self-heal/survival spec. I put one in hold the line cause I like the sound of 5% crit. or 5% crit. blocking, and since Parry is a major Avoidance stat, I can see this pooping up in normal intervals at a 10% rate to proc. And plus it would allow me to only put 2pts. in Incite rounding it off to 15% crit. in general. Since we don’t know how the rage situation on major boss fights is as of yet, I put 2pts. in Shield Spec. just to be safe. Impending Victory looked nice as a solo/PvE/PvP (if prot. PvP is still possible with the new 41pt. trees). Some extra DPS and a small but appreciated heal. Oh and will this stack with Field Dressings? I hope so. And the rest of the points were allocated in the other trees benefiting talents.

    Arms:
    Field Dressing (2/2): a + in overall healing

    Fury:
    Armored to the Teeth (3/3): a great DPS boost too
    Battle Trance (2/3): Rage efficiency
    Blood Craze (2/3): Self heals for the raid role-player who takes the most damage :D

    [Reply]

  8. Surrok Says:

    Vene, what’s the point of taking Gag Order for Single Target threat or Main Tanking builds? The silence is nice and having the throw on a shorter CD is nice and all but it has no effect on Shield Slam anymore and Heroic Throw isn’t really something in a standard tanking rotation.

    [Reply]

    Cleaved reply on July 26, 2010 4:49 pm:

    It still gives you your base interrupt of Shield Bash. Otherwise it isn’t guaranteed to silence. I have consistently been higher on interrupts (even with meters not counting stuns as interrupts) than some of the rogues on certain encounters. Sometimes they are busy, dead, MC’d, or they miss one… and I am quick enough on the draw to get it interrupted and avoid damage to myself, the raid or a heal going off that increases the time on a fight. I think a build without Gag Order is best used if you are doing only trash or heroics and could care less about an interrupt being in your bag of tricks. For MT build, though, its a must.

    [Reply]

    Surrok reply on July 26, 2010 9:39 pm:

    Incorrect, Shield Bash is an interrupt regardless of the talent, taking the talent only gives an additional silence to your Shield Bash which is not needed since bosses have been immune to silences. Unless that changes in Cata it’s useless on bosses.

    [Reply]

    Furiat/Vege reply on July 27, 2010 2:41 am:

    Bosses immune to silences? Oh yes, good luck with that on Vezax, it would be a horrible fight if he wouldn’t be vulnerable to it (after last changes to it).
    Sure, it’s old content, but it’s still there.
    Don’t remember about Deathwhisper, but Dreamwalker’s mages were vulnerable to silences too iirc.

    And doubled Heroic Throw damage / another Oh Shit interrupt is nice too. I love current Heroic Throw on Ragins Spirits, when my raid is out of MDs or TotTs.

    Belak reply on July 27, 2010 3:09 am:

    Cleaved, I felt the exact opposite - Gag Order is fantastic if you’re doing 5-man content because it guarantees a mob you interrupt stays interrupted and will reposition. In raid content, on the other hand, you get bosses who can’t be silenced and presumably bring a posse of friends who can interrupt / silence the trash instead of you. *shrug*

    [Reply]

    Cleaved reply on July 27, 2010 4:41 am:

    Aye, forgot it just adds a silence, but most mobs chain cast and switch to a heal or different cast (a la Deathwhisper mobs).
    I still don’t see it as that useful for 5-mans, because it is less dire to get an interrupt off. Most of the time, its trash on a boss fight that really needs to be interrupted. Half the time its not even to reduce damage going out, or stop a heal… instead being useful for positioning. The silence gives them time to move before they start another cast.

    Bosses aren’t a huge deal, because most are immune to silence, true. Its the adds on any given fight that usually tend to be an issue. Adherents are annoying as hell, and having them silenced makes them move, and having another silence at range or up close after that one ends, helps move them again.

    Perhaps in Cata it will be less useful… hell, we could find out that Hold the Line is better as other have said. It all depends on how the game changes. I reckon we’re better off reserving comments like these until we actually find out what a Cata raid is like ;)
    Still fun to postulate a bit.

    nazene reply on July 27, 2010 12:55 pm:

    I agree, in raids I just don’t see the silence being that useful. Bosses are immune to it, we already have a ton of stuns to interrupt caster trash (on faction champs it was trivial for a prot warrior to shut down a healer without silence). If you really need a silence someone else can bring it and you can spend the points on more tps or defensive talents. 5mans will be a joke within a month of release anyway. I doubt I will be spending talents on it unless they go back to something similar to the current version of the talent.

  9. Seph Says:

    FYI - Starcraft 2 is awesome (just sayin) :)

    [Reply]

  10. Kallix Says:

    Either I’m reading the Hold the Line talent wrong, or its a brilliant talent to have in any build. The way I’m reading it, everytime we parry, we gain 10% crit and 10% crit block chance for 10 seconds. Assuming we parried once per 10 seconds (which seems reasonable to me in raid content) thats a constant 10% crit and crit block chance. That 10% crit alone would be much better than the 15% crit on a rage dump and 2 AoE abilities that Incite gives, and then the 10% critical block chance on top of it is a solid mitigation bonus.

    Perhaps I’ve overestimated the amount we parry, but I couldn’t imagine having a build that skipped it for talents like Incite and Battle Trance.

    [Reply]

    thebitterfig reply on July 30, 2010 7:27 am:

    well, let’s presume something like a 15% starting parry chance, and that bosses swing every 2 seconds. in a 10-second span, the chance that you won’t parry any of the 5 attacks is about 45%. that won’t translate exactly into 55% uptime, but it starts to give show the picture better.

    granted, i still really like hold the line, particularly since they’ve tweaked incite to only work with heroic strike crit, and give your HS crits a chance to make your next HS autocrit…

    [Reply]

  11. Bhig Says:

    Someone mentioned this before… but…
    Impending Victory / Victory Rush…
    Victory Rush is still listed as a battle/zerker stance skill, which seems to place Impending Victory as a talent that is only useful for the phases of the fight when you aren’t tanking a target. (Which is something I thought I read in a blue post too)
    So thinking along those lines, I’m not so sure if it has a place in a max threat spec. I’m working on the assumption that you’re tanking the main target. Impending victory is of no use? Therefore take the two points and chuck them in War Academy (if you think you’ll be HSing a bit) or perhaps Hold the Line (depending what our parry ends up looking like), or perhaps even something like Blood Craze to help out survival.

    Anyways. Guess I just wanted to get people opinion on Impending Vic / Vic Rush / Stance.

    [Reply]

    Kobeathris reply on July 29, 2010 6:22 am:

    I suspect that will have to change some how.

    It either needs to be available the whole fight if it is not usable in defensive stance, or it needs to be usable in defensive stance if it is only going to be available for the last 20%.

    I would personally prefer it if they made it usable the whole fight, but not in Defensive Stance. In that case, it would just take the place of revenge in our rotation when we off tank. I suppose they would have to worry about warriors tanking in Battle stance then, but if threat and healer mana really are more of an issue, I doubt that is going to be viable.

    [Reply]

  12. Zellviren Says:

    They’ve all changed again, Vene - this blog posting is becoming hard work. :o

    [Reply]

  13. Dread Says:

    http://www.wowtal.com/#k=GqwI_GuX.9r8.warrior y/n?

    [Reply]

    Zellviren reply on August 2, 2010 1:14 am:

    Hey, Dread - long time no read. :)

    Short answer:

    “Y”.

    Personally, I still like Hold the Line more than most others; especially with the way Mastery is looking for Protection, as I can see genuine benefit in stacking it from what I hear. Doing so would make Hold the Line more attractive but, I confess, I like War Academy a lot. My latest blog expands a wee bit if you can be arsed to read it.

    [Reply]

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