Archive for the ‘General Info’ Category

68% of Tanks are Raid Leaders

Monday, April 28th, 2008

One of our polls a while back brought that to light. Not all of you still are the leader and some of you are the back up, but ultimately it confirms what a lot of you probably already know. As a tank, you are given the opportunity to lead, often. Some of you are forced to do it, some of you aspire to it and I bet some of you screw it up. In fact, I guarantee it. I screw it up every week, one way or another. It just goes with the territory and it’s nothing to get all worked up over.

Taunt Revisited

Thursday, March 20th, 2008

It wasn’t long ago that I discussed how to utilize Taunt, Mocking Blow and Challenging Shout as well as the priority in which you should use them. The following comment though reminded me of a key point I’d forgot in the discussion surrounding Taunt.

Part 3: Maximizing your Boss Threat

Monday, March 17th, 2008

After reviewing just how we go about generating maximum threat, it’s time to take a look at Specs and Enchants.

The Threat Spec - 12/5/44

12/5/44 - It works out pretty amazing that every single point has a purpose to maximizing your threat. This isn’t to say that other specs shouldn’t be used. Just like gear, you should always spec for the encounter. However, if you are presented with a threat intensive fight at your level of progression absolutely nothing beats this spec.

The Vene Rule

Wednesday, March 5th, 2008

The following is a guest post by my friend Siouxzen who’s responsible for monopolizing the lion’s (or should I say goat’s) share of my in-game time. I’ve added my own little comments in line [like this] to add a little “clarification” and humour. ;)

SiouxzenThe Vene Rule started out as a joke but slowly became a quick form of communication between healers and tanks in our guild. In the beginning, it was a rule named for resurrection order after a wipe to let the tank know healers were ready. The Main Tank would be rezzed last letting him know everyone else was alive then also buffed last letting him know buffs were done. As we have progressed further into endgame content, the meaning has changed. [unfortunately…]

Part 2: Maximizing your Boss Threat

Tuesday, February 26th, 2008

Welcome to the 2nd part of Maximizing your Boss Threat. The first part focused on abilities on the Global Cooldown. This article is going to focus on abilities not on the Global Cooldown in particular, Shield Block and Heroic Strike.

Shield Block and Heroic Strike are an interesting pair because they are basically on exact opposite ends of the warrior spectrum. Heroic Strike represents a rage dump for additional threat where as Shield Block is one of the defining survival skills of the warrior class.